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Showing content with the highest reputation on 02/09/2016 in Posts

  1. "Launch" - I believe this refers to LabVIEW starting. If you're running an executable, it would be when that executable is opened. "Open" - This is when a specific VI (or control, though there're not many things that happen when a control is opened) is started (double click on it in a project or in a file system folder), and you can see its front panel on your user-interface. "Call" - When something is executed from the block diagram of another executing VI. "Loaded" - Things are loaded into memory at different times. Anything in the direct hierarchy of a VI is loaded when that VI is opened and loaded (If you open "Main", it and all of its sub-vis and their dependents will be loaded into memory). For dynamically loaded VIs, when the code which loads the VI (not runs) executes, it is loaded into memory. I hope this clears up any confusion.
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  2. Here is an article I read a while ago describing the ghost patterns, before reading it I always though the 4 ghosts just chased you randomly. http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
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  3. If you have ever played Pac Man maybe you have noticed that each ghost has its own personality (i. e. Chasing technique) the base is common but they are choosing their target differently:that why I have made a different class for each one of them Inky s target is dependin also on Blinky s position. Ciao!
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