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Posts posted by TheKackler
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Game still in development... but feel free to check it out.
- It will run more smoothly after I remove extra controls/local variables.
- Bounding box is current visible (RED) but visibility is a Boolean that can be disabled.
- Launch the VI: _LunarLander.vi
- Run application and use arrow keys ←, ↑, →
-TK
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which button do I press to attach .zip files? (I feel like such a noob! )
nm... i see it in advanced editor
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which button do I press to attach .zip files? (I feel like such a noob! )
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@Michael
I'll try and upload it tonight.
@vugie
Wow that is some neat stuff! I'll have to read up!
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(I see that i have posted this in the wrong area... Oh well... one's first post seldom goes swimingly)
@Michael: Do you have a link to LAVA CR etiquite? My code is deep in development and has some horrific syntax and improperly named VIs and controls. Is "unreleasable" code ok to release to CR? I assume it is easy enough to "upRev" when available. Some have suggested I Blog about my Lunar Lander antics but I'm not sure it is blog worthy... maybe worthy of a thread here? dunno...
I am interested in having my code critiqued but I'm afraid the easy ugly gets in the way.
@Yair: Thanks! I saw the asteroids. I've seen that before but now that i have gotten this far i would like to see how they did rotation and colision detection!
-TK
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Hi Guys!
I am new the forums... and this is my first post!
For fun I am rewriting Lunar Lander in LabVIEW... do you guys know vector based games out there?
I am trying to emulate a game engine similar to what I have dabbled with on the XBOX (Loops below run async with eachother (I think)).
- User input loop
- Physics Calculation Loop
- Screen update Loop
I have quite a bit done but I wasn't exactly sure what properties I needed to have for everything so I keep adding stuff and breaking stuff... But I have a lander with thrust & rotation, gravity and basic collision detection. I realize now I need a state machine that handles Pre game, In Game, Game Over and Post game...
I am having fun but need two week breaks after realizing the architechure needs tweeking!
I was curious what approaches you have seen!
-TheKackler
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Lunar Lander game in LabVIEW
in Code In-Development
Posted
Bleh.... if it complains about the variables .vi change the name of LunarLander_Globals.vi to MouseGames_Globals.vi