Jump to content

Search the Community

Showing results for tags 'statemachine'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Software & Hardware Discussions
    • LabVIEW Community Edition
    • LabVIEW General
    • LabVIEW (By Category)
    • Hardware
  • Resources
    • LabVIEW Getting Started
    • GCentral
    • Code Repository (Certified)
    • LAVA Code on LabVIEW Tools Network
    • Code In-Development
    • OpenG
  • Community
    • LAVA Lounge
    • LabVIEW Feedback for NI
    • LabVIEW Ecosystem
  • LAVA Site Related
    • Site Feedback & Support
    • Wiki Help

Categories

  • *Uncertified*
  • LabVIEW Tools Network Certified
  • LabVIEW API
    • VI Scripting
    • JKI Right-Click Framework Plugins
    • Quick Drop Plugins
    • XNodes
  • General
  • User Interface
    • X-Controls
  • LabVIEW IDE
    • Custom Probes
  • LabVIEW OOP
  • Database & File IO
  • Machine Vision & Imaging
  • Remote Control, Monitoring and the Internet
  • Hardware

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Company Website


Twitter Name


LinkedIn Profile


Facebook Page


Location


Interests

Found 1 result

  1. Hello, I am new here. I am having a difficulty setting up a application. I have three vi's I am running to do some data acquisition, stage control and processing respectively. One of the vis is running on a 64bit labview platform. The other two are running on a 32bit platform. They all internally are statemachines, but I would like to design I way to activate certain states based on states from other vis. For example here is what I am trying to do, below is a diagram of the internal states and how I would like them to communicate: vi_A: 'Idle'->Do_SomethingA_1 -> Switch_vi_B_to_Do_Something_B_2 ->... vi_B: 'Idle'->Do_Something_B_1 -> Wait_for: Switch_vi_B_to_Do_Something_B_2 -> Do_Something_B_2 ->... vi_C: 'Idle'->Do_Something_C_1 -> ...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.