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File transfer using UDP


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Hello,

 

I am using UDP to transfer files from server to client but I cannot receive the complete file. I can receive only a part of it.

 

For example if the size of the file to be sent is 25 MB, I am receiving only 60 KB at the client end.

 

Please help me with your suggestions. 

 

UDP file tranfer examples would be helpful. 

 

Thankyou,

Hima

 

 

 

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Hi austinman,

 

I have tried sending data through TCP and it works perfect but my project demands the UDP transmission. Simplex communication.

 

So I am working on UDP communication..  i.e., Transfer of complete file from sender to receiver.

 

 

Thanks,

Hima

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6 minutes ago, Phillip Brooks said:

Are the client and server both running LabVIEW?

Do you have tftp client or server available on either of the systems? tftp is UDP based, but takes care of the handshaking.

https://en.wikipedia.org/wiki/Trivial_File_Transfer_Protocol

 

To add to this, there is an implementation in LabVIEW at:

https://decibel.ni.com/content/docs/DOC-8301

 

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10 hours ago, skshatri said:

Hello,

I am using UDP to transfer files from server to client but I cannot receive the complete file. I can receive only a part of it.

For example if the size of the file to be sent is 25 MB, I am receiving only 60 KB at the client end

Can you post your code?

How big do you make the UDP packages?


I guess you know that a one UDP package could only be 65,507 bytes


So you need to split them into multiple packages with some header data, so you can see that you have received them all and put them together in the correct order.

 

 

 

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7 hours ago, MikaelH said:

So you need to split them into multiple packages with some header data, so you can see that you have received them all and put them together in the correct order.

This would also require acks which means bidirectional communication  (vs: " my project demands the UDP transmission. Simplex communication.").

I don't think there is a way to do this with that constraint, and if you don't have that constraint then tcp or ftp will work.

Edited by smithd
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I gave quite serious thought to whether I should post or not as I did not really want to derail the thread. However, that joke is perhaps in my top two of tech jokes I know, it is too good to not share.

The other one is..

“Whenever faced with a problem, some people say `Lets use AWK.' 
  Now, they have two problems.”

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11 hours ago, hooovahh said:

Is that a joke?  Cause I like that.

Tongue in cheek..(What? No likes :P 

8 hours ago, smithd said:

This would also require acks which means bidirectional communication  (vs: " my project demands the UDP transmission. Simplex communication.").

I don't think there is a way to do this with that constraint, and if you don't have that constraint then tcp or ftp will work.

Transport.lvlib

2 hours ago, Neil Pate said:

I gave quite serious thought to whether I should post or not

You think too much :D Too many engineers have their sense of humour beaten out of them by unrealistic marketing requirements and customer demands. Post and be damned :lol:

My current favourite is:

Linux is Windows 95 without the GUI.:D

Edited by ShaunR
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10 hours ago, MikaelH said:

Can you post your code?

How big do you make the UDP packages?

I guess you know that a one UDP package could only be 65,507 bytes

So you need to split them into multiple packages with some header data, so you can see that you have received them all and put them together in the correct order.

 

Hi,. Here is my code. please go through it.

 

client.vi

server.vi

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On 18-8-2016 at 0:46 AM, MikaelH said:

I guess you know that a one UDP package could only be 65,507 bytes

And that is neither guaranteed to work! Depending on gateways and other limitations on the everchanging interweb of IP, an IP packet exceeding the minimum MTU of  576 for IPv4 may be dropped for any reason that any router device on the way may feel like, including scarce internal memory or CPU resources, or just a temporary mood of the day. And a single dropped or corrupted IP fragment in a complete UDP packet will cause the entire UDP packet to be refused (dropped) by the receiving UDP endpoint. Since the IP packet also needs to contain the IP and UDP header, the actual "safe" minimum maximum UDP packet size is really more like 508 bytes (accounting for extra IP options in the header).

The maximum size of an UDP packet of 64kB is a Windows feature. Other socket implementations can use lower limits. The 64kB is also the theoretical maximum limit, since UDP only uses a 16 bit length indicator in its header, so it can't really transmit more than 64kB in a single packet. And UDP itself does not provide for a mechanisme to fragment and reassemble bigger packets. So I'm pretty sure all the socket implementations out there, simply cap any attempt of a user application to transmit more than those 64kB.

You could argue that LabVIEW as high level programming environment should produce an error if you try to send more, but that is a pretty fuzzy idea. Nothing in the UDP implementation guarantees the transmission of any packet size across the network, so why bother to create an error?

Also, if the entire route from sender to receiver is guaranteed to be IPv6, all the above changes considerably. The MTU changes to about 2000 bytes and by using IPv6 jumbograms, UDP can transmit larger packets than 64B. So above limitation doesn't apply but since the LabVIEW network nodes currently only support IPv4 anyways, this is of no concern in terms of LabVIEW programming.

Edited by rolfk
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