Hi Guys!
I am new the forums... and this is my first post!
For fun I am rewriting Lunar Lander in LabVIEW... do you guys know vector based games out there?
I am trying to emulate a game engine similar to what I have dabbled with on the XBOX (Loops below run async with eachother (I think)).
User input loop
Physics Calculation Loop
Screen update Loop
I have quite a bit done but I wasn't exactly sure what properties I needed to have for everything so I keep adding stuff and breaking stuff... But I have a lander with thrust & rotation, gravity and basic collision detection. I realize now I need a state machine that handles Pre game, In Game, Game Over and Post game...
I am having fun but need two week breaks after realizing the architechure needs tweeking!
I was curious what approaches you have seen!
-TheKackler