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Posts posted by o u a d j i
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the latest version 5.5 is available. (November 3, 2015)
feedback and comments are welcome. -
hello Keale,
great work ... thank you very much
I have some troubles to understand french comments ... me too, english is not easy for me (i try to do my best)
next version ...
for now, I try to manage an openings book .. this raises many difficulties and new problems
But I will try to upload the next version in early June. (I hope)if you like my code and this chess game, a kudo will be my pleasure.
here : http://forums.ni.com/t5/Discussions-au-sujet-de-NI/Chess-Engine-100-LabVIEW/m-p/2870892
(thank you)
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Soon the version 5.2, probably in early June. (I hope !)
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Thank you Luc.
I'm still working on this engine to try to implement the concept of quiescence.
https://chessprogramming.wikispaces.com/Quiescence+Search
the first results are encouraging.
a lot of research and work ... but above all, a lot of fun.
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@Michael Aivaliotis : i made it a featured download on the CR.
yes, I've seen it
a big thank you .. it's very nice of you.
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@JKSH
How long did this take you to make?
approximately four months! One month before getting the first results.But there is way to do much better!
The evaluation function is imperfect, improve it would increase significantly the game level. for example, the King safety is not taken into account. (not yet)
I'm working on that! (sorry for my bad english, i try to do my best) -
Name: Chess Game
Submitter: o u a d j i
Submitted: 22 Nov 2014
Category: *Uncertified*
LabVIEW Version: 2010
License Type: BSD (Most common)
(latest version 5.5 - November 3, 2015 - LabVIEW 2010)
Chess Game with artificial intelligence 100% LabVIEW
AI : algorithm MinMax + Alpha-Beta pruning
two game levels : "novice" and "Jedi"
editing interface (edit on/off)
a) moving mode : left-clic on the starting square, left-clic on the destination square
b) positioning mode : right-clic on a square opens a context menu to choice the piece.
This engine 5.5 is stronger than the previous engine 5.0 (Jedi level)
unzip - run " Chess_ouadji.vi "
Have fun! ouadji,
if you like this Chess Game, a kudo is welcome! (here - first post)
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Name: Select N inputs (xnode)
Submitter: o u a d j i
Submitted: 22 Nov 2014
Category: *Uncertified*
LabVIEW Version: 2012
License Type: BSD (Most common)
a "Select" ... but with N inputs
2 menus :
1)
a - select mode : after&before , only after, only before
b - select output : top , center
2)
a - add input (after)
b - remove input
ouadji,
(for a quick test ... unzip ---> QUICK_TEST.vi)
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awesome ? ... thank you ShaunR
a lot of work and sleepless nights.
if you like this code, a little compliment would make me happy! thank you.
here : http://forums.ni.com/t5/Discussions-au-sujet-de-NI/Chess-Engine-100-LabVIEW/td-p/2870892
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hello,
here is my Chess Game. (Chess Engine) (100% LabVIEW)
Artificial Intelligence : Algorithm MIn-Max + alpha-beta pruning + evaluation function
the latest version Beta 5, can be downloaded here : https://decibel.ni.com/content/message/83307#83307
enjoy and good fun
If you like it, a little kudo will be a pleasure, on the original post, here : http://forums.ni.com/t5/Discussions-au-sujet-de-NI/Chess-Engine-100-LabVIEW/td-p/2870892
Comments and feedback are welcome.
Ouadji,
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Ver3 (ReplaceSelf - Convert XNode to SubVI)
unzip --> run TESTER.vi --> XNode / right-click --> convert pattern 4833
(LV2011)
(comments and feedback are welcome)
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This code replaces the XNode with a SubVI and rewires it as before the change.(ReplaceSelf Ability)
Trigger this function via SelectMenu (and BuildMenu)- 1
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or this one :
(.{3})(.|R)+?(?=1|$)
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Some are FP addict, in my case i am a BD addict.
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@todd :
"Name the constants and create a QD plugin that aligns ... "
woaww ... very good idea ! thank you todd
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@todd : " The empty string constants in this BD are used for aligning edges of nodes in the cases: "
yes, I do that too.
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With Case Structure, I align a maximum of functions and wires between cases.
When i scroll cases, some functions and wires don't move.
(ditto with Event Structure)
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@Rolfk : " I want to see the wires move with it ..."
I had never thought of that. (!!!)
very good comment Rolfk. -
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@Val Brown : "...and I love the icon Robby"
yes, it's Robby, the robot. ( http://en.wikipedia.org/wiki/Forbidden_Planet )
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Now, I know that I am no longer alone on this Earth.
I am a compulsive "pixel pusher" too.
I can spend hours to align a Block Diagram, down to the pixels.
It's a pity that it's not possible to align up to half pixel.
And moreover, I like very much that, it is a real pleasure.
How to splitting number in control to indicator ?
in LabVIEW General
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