I'm developing an application to play "Battleship" with another opponent through serial communication. I currently have the following difficulty:
I have not been able to fill the Array with my opponent's ships, I can modify a position, but by changing the position, the result of the previous position returns to its original value.
VI operation:
For my turn, using the radio buttons, I select the coordinate and press the SEND button. My opponent answers me with a 1 if I hit or with a 0 if I failed, this data is what I couldn't keep in the array.
populate ring array with data, serial communication
in VI Scripting
Posted · Edited by WILSTi
Hello,
I'm developing an application to play "Battleship" with another opponent through serial communication. I currently have the following difficulty:
I have not been able to fill the Array with my opponent's ships, I can modify a position, but by changing the position, the result of the previous position returns to its original value.
VI operation:
For my turn, using the radio buttons, I select the coordinate and press the SEND button. My opponent answers me with a 1 if I hit or with a 0 if I failed, this data is what I couldn't keep in the array.
Best regards,
3Q.vi