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Showing results for tags 'model'.
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Hi guys! I am interested in making cliped part of 3D model to have some color different from the rest, here is how it should look like. Could somebody help me out, please. The VI beneath is only cliping the model. cliping model.vi
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Here is a question I am pondering: The UML specification defines ParameterDirectionKind (7.3.43 in the V2.4.1 superstructure specification, available at omg.org) for an operation defined on a class. The description there is: "ParameterDirectionKind is an enumeration of the following literal values: • in Indicates that parameter values are passed into the behavioral element by the caller. • inout Indicates that parameter values are passed into a behavioral element by the caller and then back out to the caller from the behavioral element. • out Indicates that parameter values are passed from a behavioral element out to the caller. • return Indicates that parameter values are passed as return values from a behavioral element back to the caller." So, do we model the outputs of a LabVIEW class method (VI) with the "out" or "return" direction? I decided long ago to use "out" and never "return" for a number of reasons (some theoretical, some practical: "inout" does make sense, after all; many languages support only one return value, although this is a design choice), and I delete "void" for the return type in the operation prototype since I regard that as meaningless for LabVIEW. I still think that is the best approach, but I'm not certain that I have the most rigorous explanation, and of course I could be wrong altogether. Thoughts? Paul