Jump to content

Labricks - a Breakout clone in LabVIEW


Recommended Posts

Hi there,

here is something I wrote recently and presented on our user group meeting last week.

Labricks is a clone of the old-school video game Breakout.
I dreamed of programming my own Breakout clone
since I first played MegaBall on a friend's Amiga 4000 in 1996 :-)
My implementation uses the 3D picture control and classic OOP.

Features:
- Hall of fame (List of best scores)
- Old-school game sound
- Random board (level) generation
- Generally usable base classes that provide 2D collision detection and rendering

The game is playable but not finished yet. Here are some TODOs:

 

- Fix issues regarding collision detection (ball - paddle)
- Fix sound delay on Linux
- Test it on Mac
- Power-ups
- Loadable levels
- Make it more challenging (e.g. increase the ball's speed over time)

Comments are appreciated, have fun ;-)

 

candidus
 

post-15449-0-36362400-1431112331_thumb.p

Labricks-20150508-LV2010.zip

Edited by candidus
Link to post
  • 3 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.