Jump to content

compare objects in search 1-D array


Recommended Posts

QUOTE(Aristos Queue @ Jul 18 2007, 11:35 PM)

Is this not simply all the available methods for the class of which the wire is ? Hmm, maybe I am now re-raising the debate about whether the wire type should be fixed or adjust dynamically to whatever you connect to it... I think it should be fixed, this should solve your whole problem, the callable methods are known then. You could create a non-obligatory popup to remind the user that he's connecting something wierd, offer him a menu with possible solutions: adapt method to type or keep type (and possibly keep error)... This maintains the strict typing, edit-time checking, and prevents automatic uncouncious adaptations by LV. Yeah, I'm a fan of strict typing...

QUOTE(Aristos Queue @ Jul 18 2007, 11:35 PM)

All in all, I've decided it is low priority -- if you're creating a class to be reused, when you're done with development you can create a palette by hand and set it to appear in the context menus (using the class' property pages). If you're still developing the class, just use the project tree as the palette -- it's close at hand generally.

Yes you're right. Access to VI's to place has never been the biggest problem. I didn't know you could make a class appear in the context menu. Sounds nice.

Joris

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.