QUOTE (Dan DeFriese @ Nov 9 2008, 08:44 PM)
No offense taken at all. I know its ugly...I would've treated someone the same if it was in C/C++. I have a lot to learn about shift registers. Thanks for your help though
If you notice I'm trying to grab "TimeElapsedInEvent" and pass it to a local var outside the event struct. But when I reset the Elapsed Time2 as I'm leaving the event struct, it initializes the Elapsed Time output back to 0. I would like to grab the Elapsed Time before it gets initialized.
Here's a newbie problem. I'm trying to extract how much time is spent inside an event structure activated by a switch control. I'm using a Elapsed Timer function. I reset the function when leaving the event structure but before leaving reseting I need the elapsed time. It seems that the reset has priority so my elapsed time always gets initialized to 0 before sending my info. Any suggestions?