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sakis11

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About sakis11

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  • Location
    Greece

LabVIEW Information

  • Version
    LabVIEW 2010
  • Since
    2009
  1. Ιt has something to do with what you say but I can't understand exactly the idea...I've read again somewhere that the depth is calculated using the x,y of the leds of the IR but I can't understand the math that give the depth.
  2. Υes.It doesn't work.It gives values from 0 to 15 and it doesn't change smoothly as you move towards/backwards the screen.
  3. Ηas anyone managed to get values for depth by a wiimote? As said in wikipedia etc the Wiimote gives us values for depth.But from the libs that I have found in the internet for labview none VI gives me values for depth.They give only for up-down and left-right. Is there anyone here that knows how to get depth values from the Wiimote using labview? thanks
  4. many many many thanks! That was the last piece of my puzzle I think! Thank you for your great knowledge vugie and the time you spent to help me.
  5. thanks for your answer.I found a way of moving my object(sphere) whith the mouse and changing its colour without getting my memory full. Now I have a problem with the radius of the sphere.The property node that changes the radius of the sphere must be between the "create sphere" vi and the property node "drawable".If I try to drag the radius property node inside the while loop I get error.How can I change the radius of my sphere in a dynamic way using this radius property node? I mean like the exampe you said above, I know managed to move and change colour of my sphere while running my vi,
  6. I attach a picture of how my VI is in general.The Vi of the pic does not work and I know it but I posted it to show you the general idea of my situation.In the code if I transfer the property nodes inside the while loop my Vi works, but my memory gets full in a while after running it.If I drag them outside the while loop as seen in the photo I get the 1055 error.But I think that these nodes should be out of the while loop to prevent the memory from filling up.Right?
  7. Ok. Lets say now, that I want to move one of these objects with my mouse and change the objects colour in some cases that I want, in a dynamic way.I have managed to do this by putting all the property nodes for the 3D objects inside a while loop.The thing is that when I do this after running the VI for a long period of time(about 1-2 minutes) I get a full memory error. I suppose that this happens because these property nodes are inside the while loop and my pc "drows" the objects repeatedly, so that my memory fills up.I tried to get the property nodes out of the while loop but this creates 2
  8. Ηi, I am using the mouse to move an item on a 3D picture.Using the Vi's "initialize mouse.vi" and "aquire input data.vi" I can move my item horizontally and vertically.Now I want to move my item in and out of the screen using the mouse wheel.I tried it using the "aquire input data.vi" but the scrolling output it has keeps returning every value to 0.Is there a way to move my item in and out of the screen using my mouse wheel? Thanks!
  9. I think I got it.The future will show.Thanks a lot!
  10. First of all I would like to thank you both for your answers.By reading them I can understand that the problem I have has a solution and this cheered me up. You both talk about the parent-child object tree.And vugue analyses it a little bit more.But the difficulty i am facing is that i haven't understood very much the nodes to make this tree.The only source of theory on how to make this tree of objects is the NI examples that are pretty simple and that all of them contain objects with inheritted translations. But from the things you said to me I can assume that i can create a level on this
  11. Hello all, I am new using the labview software.I am working on a project, and my task is to make a 3D enviroment for an experiment.While trying to do the job, I find myself in some trouble.I need to draw multiple objects in my programm, but I dont want them to be related to its other.The only way(that i have discovered) to put in my 3D picture more than 1 objects is by using the invoke method: add object.This invoke method although creates a parent-child relationship between my objects and thats is something that i dont want.With this relationship every transformation i make to the parent o
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