Hello,
My goal is to get the current Vertex Array out of my 3D-Picture, for example after a rotation. Please consider the example "Using Meshes" in Labview. I tried to use a property node "SceneMesh" and from that choose "VertexArray". Please have a look at my attached screenshot.
1. Is it even possible like this? Or would it just return the Vertex Array of the initial mesh, the points which it is created with?
2. In case its possible, how? Right now i recieve an error "Type mismatch: Object cannot be cast to the specified type."
Thank you for your help,
Castorp