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Firedragon

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  1. Is this bug still going on? I'm on Win 10, LV2020 and DirectX is 12.0. The DirectX API applies all channels the same volume as the first and ignores the rest. The Sound Output Set Volume (array).vi appears to correctly send multiple channels volumes to the API but the API ignores all but the first. Anyone know of a work around? Thanks to any help.
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