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Guedin

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  1. Its Ok ! :thumbup: I founded the solution by myself . I install the accessWH patch to allow Window let me see the adress of the game port and I just installed a generic driver for joystick and now the "In Port.vi" function works perfectly ! Thx everybody for your help !
  2. Thanks a lot for your answers . I told it to my boss and i m looking if someone have a license of LabView 7.0 or greater in a subsidiary of the company . But for now I only have LabView 6.0 . About my "joystick", I was thinking about something . My "joystick" will be a pedal, wich I will have to make . It won t be buy so there isnt driver with it . I will just weld wire of my pedal on a gameport connector . That s why I thought I had to control the byte of the gameport, and can t ask window to detect my joystick I hope i was clear enough . if not, you can ask me more details thanks !
  3. Hi there ! I ll introduce myself quickly . My name is Nicolas, I m french and i m doing an internship . The company wants me to create a program in LabView wich will be launch by pressing a pedal . This pedal is connected to a PC gameport . So from the gameport, I only use the button ports . The pedal will be recognize like the button1 of my joystick . I dont care about the analog part I m really novice in LabView, I only had a 3-hours training on this software at my university . So i started to search on the web : There is what I founded on the gameport : I know that the gameport use the byte at the adress 201h . The statut of the button1 can be read on the fourth bit . It seems that I will have to use the In Port.vi but I dont really know to use it . If someone could help me it will be very nice I m working on Windows 2000, and it seems the "In Port.vi" function doesn t work well on this OS because it can t access to the port . So I installed the AccessWH patch founded there . Is it a good thing ? PS sorry for my bad english anf I hope that I didnt make a mistake to post in this section
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