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Found 5 results

  1. I'm looking for a Node Map tool to document my applications using my messaging architecture. I want to write some code that can extract relationships between classes (some being processes and some being messages) and then feed that data into a tool to visualize the relationships in my application. The end goal would be something like the http://www.visualthesaurus.com/. Unfortunately, the software behind that tool starts at $5k. I am hoping to find something a bit less expensive. Has anyone found a solution they like? thanks, -John
  2. I need to find a transport for message objects that allows two way communication without polling but is limited to server side connections only. So, the client can connect to the server but the server cannot connect to the client. First some context: My application communicates over the network using VI Server. My client app (the UI) opens a ref to a VI in my server app (the engine) and sends a message object containing the client app’s machine name and VI server port. The server app then opens a ref to a VI in my client and sends a message object with the reply data. I now have a two wa
  3. Has anyone used LapDog to pass messages across a network? In my case I'm thinking of an RT system controlled from a Windows computer. The only similar feature I've seen is in the Asynchronous Message Communication Reference Library - has anyone already added something like that to LapDog? I just didn't want to spend too much time developing something that's already available. I haven't used either AMC or LapDog extensively before, but my impression is that LapDog gives a little more control and flexibility. (And the Actor framework perhaps a little too much, as a poor reason for not going
  4. I am trying to solve a bit of a chicken-egg issue with my message system. Since I think this would apply to any message system, I would like to hear how others have addressed this issue. In my message system, each parallel process has a message handler loop that receives and executes messages. A process can also have code that runs in parallel with the message handler to implement additional functionality, such as a UI loop that handles events. If an error occurs in this UI loop, it sends the error to its message handler. The message handler then executes the message with the error inform
  5. I have been working on an architecture that uses VI Server to send messages between application instances, both local and across the network. One of the problems I have run into is the fact that VI Server calls are blocked by activity in the root loop (sometimes referred to as the UI Thread). There are several things that can cause this: other VI server calls, system dialogs (calls to the one and two button dialog functions), if the user drops down a menu but does not make a selection... (I'm sure there are more...) Since this is a pretty normal way of communicating between applications, I
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