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Showing results for tags 'shift registers'.
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Hello, I'm developing an application to play "Battleship" with another opponent through serial communication. I currently have the following difficulty: I have not been able to fill the Array with my opponent's ships, I can modify a position, but by changing the position, the result of the previous position returns to its original value. VI operation: For my turn, using the radio buttons, I select the coordinate and press the SEND button. My opponent answers me with a 1 if I hit or with a 0 if I failed, this data is what I couldn't keep in the array. Best regards, 3Q.vi
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- shift registers
- serial port
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Hi All, After struggling on my recent CLD-R with feedback nodes, I've decided to try using them in some projects. I've got stuck on my first trial however! I've tried replacing a fairly common conditional incremental count within a For Loop, that I would usually do with a shift register, but I just can't get the correct result with a Feedback Node. Code is attached, is this a correct usage case for a Feedback node? In the current configuration, when count value returned from the Shift Register is zero, the count returned from the same code using a Feedback node is 1. I've tried other configurations, but still get incorrect results. Feedback Nodes.vi