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3D Picture Control loses its "3D grabby cursor" in built app


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I have a 3D picture control (actually, indicator) on my front panel. In the development environment, everything is fine -- I get the 3-axis grabby-spinny cursor* when I mouse over the indicator, and I can spin/zoom/translate the model around to my heart's content.

http://forums.lavag.org/index.php?act=attach&type=post&id=6887

When I build the app, however, I no longer get the 3-axis grabby-spinny cursor, so I can't manipulate the model at all!

http://forums.lavag.org/index.php?act=attach&type=post&id=6888

I'm not doing anything fancy with any rogue property nodes -- this is actually a pretty simple application. Anybody know what's going on?

This is in LabVIEW 8.5, for what it's worth. I tried to test it by backsaving to LV82, but the backsaved project (from LV85 to LV82) crashed LV82 when I tried to open it :headbang: .

* Does the "3-axis grabby-spinny cursor" have a real name?

---------UPDATE-------

Nevermind, I figured it out. It turns out that LabVIEW is setting the Camera Controller.Type property of the 3d Picture Control(/Indicator) from Spherical to None when it builds the app :thumbdown: . Programmatically setting it back at runtime fixes the problem.

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