Jump to content

Sonny

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Sonny

  1. Thanks for the quick replys. I didn't have time to get back to my problem til now. but it still doesn't really work. Even if i don't use any additional waits in the client VI, the data isn't transferred faster. And i thought i would have to use the waits on the server side to time the creation of datapoints. I also had a think about the timeouts inside the network queues and had a close look on the codes again. How can I actually use them for my timing? i thought there purpose is to check if data is avilable in the specified timeout and just send an error message if not. Thanks for any help!!
  2. Thanks for the quick reply!! I post some screenshots of the simple VIs where i tried to use the network queues. It's really simple, It just counts upwards in steps of 100 and the data are read from the network queue on another computer, so the amount of data isn't that high anyway. As you see, shortly after a few seconds the network queue is already quiet full. Is there anything wrong on how i use the queues?
  3. Hey, I'm using the Networkqueue-vi's from ragglefrock and I must say it 's a really nice code. But the programm i use them in is quiet complex and when sending data from one computer to another via the networtkqueues the transfer is pretty slow and the queues run full of elements. I tryed to use them in simple vis and it turned out that even then I can only pass data nicly at a rate of 1Hz which is far to slow for my application. Is there anybody who had a similar problem or does anyone have a suggestion what might go wrong and how I can fix it? It would be very helpful!! Thanks in advance Sonny
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.