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Showing results for tags 'strict typedef'.
Hi guys! I'd like to have my XNode to behave differently when the input is a (strict) typedef but also differently according to the typedef path (or name) if any. In a regular VI, this is easily done by extracting the path of the typedef: Terminal>Control>TypedefPath, but in Xnodes it's another story! So far I managed to get the regular type in the 'AdaptToInputs' ability (which is the common use of this ability!) and to see if it is a typedef or not by reading the properties of the control in the 'GenerateCode' ability. But in this last ability VI, an error occurs when