Michael Aivaliotis Posted December 12, 2007 Report Share Posted December 12, 2007 Quote Link to comment
TobyD Posted December 12, 2007 Report Share Posted December 12, 2007 That's pretty good fun, but I probably should wait until I get home to play more so I don't get fired :thumbup: Quote Link to comment
Aristos Queue Posted December 12, 2007 Report Share Posted December 12, 2007 I found it fairly boring. Does it ever get more interesting than just putting weights on the scales? Click-hold-to-size-release --- if we slowed down the growth of the ball, the game would be trivial. The challenge of visually guaging the size of the ball and releasing at a particular time isn't exciting, to me anyway. Michael, what makes this particular game worth posting instead of the many other physics model games? Quote Link to comment
Michael Aivaliotis Posted December 12, 2007 Author Report Share Posted December 12, 2007 QUOTE(Aristos Queue @ Dec 11 2007, 11:39 AM) Michael, what makes this particular game worth posting instead of the many other physics model games?Duuuhh, I dunno... Quote Link to comment
Tomi Maila Posted December 12, 2007 Report Share Posted December 12, 2007 My appologies Mike, but I'm annoyed by the fact that each time I open LAVA, I hear this bing sound cause of your post. Quote Link to comment
Michael Aivaliotis Posted December 12, 2007 Author Report Share Posted December 12, 2007 I guess we should make more posts to push it off the homepage then... Quote Link to comment
crelf Posted December 12, 2007 Report Share Posted December 12, 2007 If you like Rube Goldberg machines, check out The Incredibnle Machine - one of my favorites from years ago... Quote Link to comment
TobyD Posted December 12, 2007 Report Share Posted December 12, 2007 QUOTE(Aristos Queue @ Dec 11 2007, 11:39 AM) I found it fairly boring. Does it ever get more interesting than just putting weights on the scales? Click-hold-to-size-release --- if we slowed down the growth of the ball, the game would be trivial. The challenge of visually guaging the size of the ball and releasing at a particular time isn't exciting, to me anyway.Michael, what makes this particular game worth posting instead of the many other physics model games? Clearly you just don't understand what constitutes a good time. It's not about the challenge, it's about the mindless waste of time and the feeling of triumph as you achieve a perfect equilibrium with your balls. Quote Link to comment
crelf Posted December 12, 2007 Report Share Posted December 12, 2007 QUOTE(TobyD @ Dec 12 2007, 07:21 AM) It's not about the challenge, it's about the mindless waste of time... You wanna waste time? http://www.teagames.com/' target="_blank">Check this out! Quote Link to comment
Gabi1 Posted December 12, 2007 Report Share Posted December 12, 2007 QUOTE(TobyD @ Dec 11 2007, 11:21 PM) Clearly you just don't understand what constitutes a good time. It's not about the challenge, it's about the mindless waste of time and the feeling of triumph as you achieve a perfect equilibrium with your balls. i'm with Aristos on this one. this game is very boring to my taste. and talking of wasting time, i prefere LV. what about developing a graphical platform on which virtual vi robots could fight?? hein?? we should see the robots fighting of course! Quote Link to comment
Michael Aivaliotis Posted December 12, 2007 Author Report Share Posted December 12, 2007 QUOTE(Gabi1 @ Dec 11 2007, 03:33 PM) ... what about developing a graphical platform on which virtual vi robots could fight?? hein?? we should see the robots fighting of course! Great idea, go for it! Quote Link to comment
Yuri33 Posted December 13, 2007 Report Share Posted December 13, 2007 It's a simple and pretty boring game, but I found myself trying to see how far I could go. I reached the point of frustration at level 7, where you have to balance the scale to within 2 units using only 1 ball. Quote Link to comment
dthomson Posted December 13, 2007 Report Share Posted December 13, 2007 QUOTE(Gabi1 @ Dec 11 2007, 04:33 PM) ...what about developing a graphical platform on which virtual vi robots could fight?? hein?? we should see the robots fighting of course! I think I've pointed it out before, but just for reference (in case someone decides to try it), there was something like this at least once before. See www.vibots.com It had limited success, but the fellow behind it did a pretty good job setting it up. One downside was that the competitions weren't "live". You submitted your bot program, then he ran them all and posted the results. He also posted playback files, so you could view how the match went. But it would be cool to have a web interface where you could post a bot VI and have it fight other bots that had already been posted to the site. Dave Quote Link to comment
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