1 pointLet's take a look inside labview.rsc first... Four of the connector pane patterns actually have names: 4833: "monnie pleaser" 4834: "super monnie pleaser" 4835: "monnie would be pleased-er" 4836: "add supports 2 ddt" I guess this book wasn't lying. Two cursors with rather...interesting names: 64: "order sucker" 65: "order squirter" Someone at NI has a dirty sense of humor 😛 There's some resources that correspond to the style values for VI scripting. Some of them aren't in the style list; unfortunately attempting to use these just gives an error: 2051: "Comment Node" - says "Case" in the data, and gives "Unable to create new object" instead of the usual "object not found" error 2358: "Line of Script" 3902: "Growable Node with Header" 3905: "ExtFuncTerminalTipStrings" - data says "External Function Node", and has names for "path in", "path out", and the standard error in/out terminals 9008: "Select Menu Item" - with all the menu nodes. Looks like at one point they were working on a primitive for programmatically activating menu items. Someone found some hidden structure types a while back. All but one of them didn't work, and that other one is now an official part of LabVIEW. I found the image for the "Race Structure", which I've posted to that thread: There's also this super-minimalist "Alternate Splash Screen": And some monochrome sprite sheets—looks like the old Boolean constant graphics are still there. From what I know about internal VI data structures, I wouldn't be surprised if those were still used if you load a VI created in an old version of LabVIEW. Just thought I'd share. Curious if anyone has seen these before!
1 pointAfter I made this post I decided to bring the LabVIEW Wiki back online. It was not easy and took several days of server upgrades and hacking. The good news is I was able to bring up all the original pages.. The even better news is I talked with @The Q and @hooovahh and we are all on the same page as to how to move forward. @The Q did a great job of stepping forward and trying to fill the void that the LabVIEW Wiki's absence had left. He's agreed to migrate all the new content he created over to the LabVIEW Wiki, from Fandom and continue to develop new articles and content moving forward on the new site. He will also help in moderating the Wiki and will be promoted to Admin rights on the Wiki. His help is much appreciated. The LabVIEW landing page created here on LAVA is awesome but the forums don't lend themselves to static content creation. Instead @hooovahh has agreed to move the old landing page to here. That will be the new home for the landing page. This will become a valuable resource for the community and I hope all of you start pointing new people in that direction. With many editors, it can only get better and better over time. Where do we go from here: Logging in. - The old accounts are still there. If you're a LAVA old-timer, then you can try to login using your LAVA username. If the password doesn't work then reset it. You can also create a new account here. I'm going to announce a day when new accounts can be created. I'm limiting it for now because of all the spam accounts that can be potentially created. There's an issue with the current Captcha system. if you are super-eager to start creating content now and want to help, send me a direct message on LAVA and I can manually create an account right away. - New account creation is now open. Permitted content: - I'm not going to put restrictions on content at the moment. Obvious vandalism or offensive\illegal content will not be tolerated of course. However, the guidelines will be adjusted as time goes on and new content is created. There's just not enough content right now to be overly concerned about this. We need content. Discussions about the Wiki. - Each article page has an associated discussions page where you can discuss issues related to that article. Please use that mechanism (same etiquette as wikipedia). General Wiki issues\questions and high level discussions can be done here. So now, if you need to add content, you can do it yourself. Feedback as always is welcome.