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  1. 15 points
    I just discovered by accident that if you copy a primitive VI (like add) then edit the icon of a VI and paste , you get the icon of the primitive? I am sure a lot of you already knew this, but I thought I would share, because it was a nice surprise to me. Now it will be easier to create new icons. Fab
  2. 14 points
    Following in the tradition of LAVAr's from around the globe, I am very pleased to introduce... Digby and Dexter! Dad sure has his hands full Mad props to Jack for the outfits.
  3. 12 points
    OK, I finally finished a version of a document I have been promising to write. We put it on our site: OOMessagingCommandPatternStatePattern. In it we present examples of the following in LabVIEW: messaging with LabVIEW objects Command Pattern (with XML configuration files application example) State Pattern Hopefully the examples will be helpful to some readers, and promote further discussion on scalable application architectures.
  4. 11 points
    During my time at NI Week I decided to bring my video camera and record the presentations, Tech Theater and LAVA BBQ. Please see this link for Video downloads The IT department of my company was also kind enough to setup a ftp server so I could share them with the community It took a while to figure out how to compress the 5GB HD .mts files to a more distributable avi format but with the help of crelf I finally got them compressed and uploaded to the ftp sites. Vi Engineering and Distek Integration have also volunteered their ftp servers to help distribute the videos Thank you Chris and Ed for your help. The avi files can be downloaded from one of the 3 ftp sites they range in size from 150 to 300MB. I would strongly recomend using an ftp client to transfer them to your computer. A web browser may work but if you want to download multiple viedos the ftp client makes things much easier. To download videos from Distek they are requiring you to use an ftp client. My ftp client of choise is FileZilla and it is free. FileZilla can be downloaded at http://filezilla-project.org/ If you are unfamiliar with FileZilla there is a youtube tutorial video found here The video files are .avi and have been compressed using DivX If you player isn't able to play the videos you will need to install the free DivX codec found at http://www.divx.com/...plus/codec-pack to access the videos via Use this log in information ftp://frc.tecnova.com login: LabVIEW_Videos pw: LabVIEW login and password is case sensitive. if you are using Filezilla your site manager window will look like this. For Use this log in information ftp://tahoe.viengineering.net login: LabVIEW_Videos pw: LabVIEW login and password is case sensitive. if you are using Filezilla your site manager window will look like this. For Username: NIWeek2012 Password: f7aPadl6 Please Note: You will not be able to access the FTP through a web browser! You MUST use an FTP Software Client to access the FTP. To access the ftp.distek.com please use your FTP software client: Client FTPS settings Hostname: ftp.distek.com Port: 990 Client Settings for SFTP using ssh ftp.distek.com Port 22 if you are using Filezilla your site manager window will look like this. If you have any issues downloading the videos or you are unable to view them please post to this topic. Enjoy, and hopfully the videos will help you learn something new about LabVIEW Mark
  5. 11 points
    The NIWeek 2013 Videos are compressed and ready for down load from Tecnova's ftp server All of the videos are files and are around 400 to 450 MB for an hour presentation. I would strongly recomend using an ftp client to transfer them to your computer. A web browser may work but if you want to download multiple viedos the ftp client makes things much easier. My ftp client of choise is FileZilla and it is free. FileZilla can be downloaded at http://filezilla-project.org/ If you are unfamiliar with FileZilla there is a youtube tutorial video found here Thanks to my IT department at Tecnova for giving me the space. V I Engineering has also volunteered the ftp server to help distribute the videos. Thank you Chris for your help. Use this log in information ftp://frc.tecnova.com login: LabVIEW_Videos pw: LabVIEW login and password is case sensitive. if you are using Filezilla your site manager window will look like this. For Use this log in information ftp://tahoe.viengineering.net/LabVIEW_Videos login: LabVIEW_Videos pw: LabVIEW login and password is case sensitive. if you are using Filezilla your site manager window will look like this. I compressed and uploaded these videos in a rush and didn't have time to look through them all so if you find issues please post to this thread. Please enjoy and share the videos with anyone you can. Mark
  6. 10 points

    Version 1.8.0

    1,494 downloads

    A set of custom controls, following the trend of a more flat UI design. Heavily influenced by Google’s Material Design, though constrained by what can be done with available tools and options in LabVIEW. Uses icons from Google Material Design. — Buttons based on the system booleans (with hover effects). Icons can be added as decals (such as from materialdesignicons.com) — Matched sets of controls for numeric/string/enum/etc., based on Silver controls, but swapping out all ‘chrome’ for simple boxes and lines. — flattened versions of switches/sliders/arrays/graphs etc. Now on the LabVIEW Tools Network
  7. 10 points
    Here are the VIs we use for Windows authentication and domain groups. Validate Username and Password.vi takes the username and password and returns a TRUE if it validates against the domain controller. User in Group.vi takes a username (or current user if left blank) and a Domain Group name and returns TRUE if the user is a member. User Groups.vi takes a username (or current user if left blank) and returns an array of Domain Groups to which the user belongs. We only use these on our internal network, so I can't guarantee they work in every situation. Still, they may give you a starting point if you need something similar. Pat P.S. LabVIEW 2010sp1 User Groups.vi User in Group.vi Validate Username and Password.vi
  8. 10 points
    I've decided to try a new improvement on the LAVA reputation system. You can still give positive reputation points to individual posts. This has not changed, however now It is called a "Like" and your name shows below the post to indicate you like it. I think this is a better way to show support and encouragement to a user's post and increases networking between community members. I "like" it!
  9. 9 points
    Hi everyone A couple of weeks ago i had the need to put a small suite of applications i made in the tray area, but the VIs i could find to do this wasn't really very intuitive or was lacking the functions i needed. The solution? Another one of these put-your-LabVIEW-app-in-the-tray toolsets .. but this time, a little better wrapped than the example code you can find on NI's site.. ;-) (no offense) So here it is for you to evaluate .. it's not anything near final, and one can always find a number of small features lacking, but hey..it's event based, and its pretty easy to add more events if ever needed :-) Notes: Code is currently for LV8.6 and requires at least .NET Runtime 2.0, but i know for a fact that it runs on Win7 and LV2010.. Installation: Unpack / Extract contained "Notify Icon" folder into your user.lib and refresh palettes or restart LabVIEW.. Examples: Browse into your user.lib -> Notify Icon palette and drag the "NotifyIcon Class Example" VI to your block diagram (or open it by browsing into the "user.lib\Notify Icon\Example" folder) License: Since i made this code in my sparetime, but planned to be using it at work, i've made arrangements with the grand-old-boss and put a BSD License on it.. Feel free to send me any comments / questions AND bugfixes / error-reports Thanks Stinus Well..since FF4 doesn't want to play nice.. here is the code uploaded using good old IE :-/ Notify Icon.zip
  10. 9 points
    Name: lvODE Submitter: vugie Submitted: 03 Nov 2010 File Updated: 02 Mar 2011 Category: General LabVIEW Version: 2009 License Type: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Author: Wojciech Golebiowski (vugie), w_golebiowski at tlen dot pl Name: lvODE Type: Library LabVIEW Version: 2009 Description lvODE is a set wrappers, an interface to ODE (Open Dynamics Engine) library written in C and used to simulate dynamics of rigid body systems, including interactivity and in real time. In the present state lvODE allows you to use almost the full functionality of ODE in the LabVIEW environment using object-oriented programming (LVOOP). Such simulations may be used, among others, for programming the control systems of robots and manipulators (as well as in the control systems themselves, i.e. for trajectory planning), for development and testing of artificial intelligence systems, for modeling of complex mechanisms and other physical systems, etc. lvODE is not a strict set of ODE wrappers. Although it uses the same concepts, the same terminology and most of the ODE functions are reflected, many of them have been grouped, data structures have been simplified, all in a user-friendly manner and taking into account specifics of LabVIEW environment. There are also few features not present in the original library which greatly facilitate programming – i.e. Object Manager. Further extensions (i.e. 3D Picture Control integration) are planned. Short preview movie: Briefly about the ODE ODE is a free and widely-known library designed to simulate systems of rigid bodies. The programmer defines the layout of bodies, their physical parameters and types of connections between them, the role of the library is to calculate the forces acting in the system and to determine position and velocity of all bodies in the next time step, while satisfying all defined relationships. Programmer is able to interfere in simulation in full range while it goes on. It allows for the accurate analysis of its results (access to all the physical parameters) as well as programming any degree of interactivity. ODE is designed specifically to perform real time simulations – it uses a first order integrator (the procedure to solve a system of differential equations), which is a compromise between speed and accuracy. Results generated are not as accurate as they would be using higher-order integrators, but it is stable, fast and flexible. The basic features of ODE include: Rigid body with arbitrary mass distribution Types of kinematic pairs (joints, constraints): ball, slider, hinge, suspension, universal (Cardan), linear and rotary actuators, contact, and combinations that are already listed Types of geometry used for collision detection: sphere, cube, cylinder, capsule, plane, ray, any shape in the form of triangle mesh, convex, heightfield Three types of spaces for fast collision finding Equations of motion derived using Lagrange multipliers Choice of integration method: the "full" method – slower, but more accurate, and quick iterative method An advanced model of contact and friction Installation The contents of the archive folder ("lvODE") should be extracted to directory \user.lib. After restarting LabVIEW the sub-palette "lvODE" appears in the User Libraries section, where all the necessary functions may be found. Or use the VIPM package. Documentation The documentation is located in the subdirectory 'doc' and it consists of the following files: ODE Manual.pdf - The original guide to the ODE. At least brief knowledge of it is necessary to understand the main concepts and mechanisms of library. Due to the use of the same terminology, it can also be a sufficient source to use the lvODE. The main difference from the original is the simplified naming convention. lvODE Class Hierarchy.pdf - graphical representation of a lvODE class hierarchy of classes library - not necessary to start programming, but it may help to understand certain concepts. lvODE Function Reference.pdf - a list of all public lvODE functions with descriptions and organized by class. Descriptions of the functions derive much of the original ODE manual, however, cover all the differences of the conventions and LabVIEW specifics. This document is definitely to be polished (better grouping, more detailed descriptions of each section, etc.) Files *. png - map of all pallets An integral part of the documentation are also descriptions in of context help for each VI. In large part they fit the descriptions in the file "lvODE Function Reference". Private functions are documented as well. Examples Example applications are located in "examples" subdirectory. There are few examples with varying degree of complexity, and with comprehensive comments in the code. These examples, supported by context help and (in difficult cases), reading a few chapters of the original manual should be sufficient to start programming in lvODE. Comments lvODE is not a finished project. Once the ODE itself is still being developed, second, not whole its functionality is currently implemented in lvODE. The major differences include: no support for trimesh, heighfield and convex geometries, the lack of a 2D Plane constraint, lack of gyroscopic mode for the bodies, single precision floating point numbers only. Few words about licensing. I publish lvODE under such a restrictive license (see below), because this is still experimental phase. I’ll appreciate any feedback which could help to make this library better and more stable. My further plans are to provide less restrictive free version and full-featured commercial one. Please contact me if you are interested. Comments on this approach are also appreciated. Version History v0.1.0: Initial release of the code. Support If you have any problems with this code or want to suggest features: please go to lavag.org and Navigate to LAVA > Resources > Code Repository (Certified) and search for the "lvODE" support page. License This work is published under the Creative Commons BY-NC-ND license (description and text of the license here and in license.txt) ODE library is distributed under BSD license (www.ode.org) Copyright © 2010, Wojciech Golebiowski Click here to download this file
  11. 9 points
    I normally don't post on LAVA, but lately I have been experimenting with the WebSocket protocol, ecmascript, and the SVG DOM for creating animated browser displays with data streamed from LabVIEW. The technique is surprisingly simple. All you have to do is create a script to change the attributes of the SVG elements using the Document Object Model. The WebSocket protocol has a built in message event handler that allows you to create your own script function which executes when messages are received. The browser connects to the socket server and sends a handshake when you create the WebSocket object in script. All you need do is put a TCP/IP listerner in your diagram and return this handshake as described in the wikipedia article on WebSockets. Once the connection is made, you can stream bidirectional data between your LabVIEW application and any bleeding edge browser (Firefox 4, Chrome 9, Safari, IE9?). You can use the DOM to set the transform attributes of SVG elements using the streamed info (rotate, scale, set heigh, width, line points, etc.). Now that we can all design our own GUI objects using Inkscape (free), I suggest a concerted effor to develop a standard SVG format, streaming protocol (based on WebSockets) and open-source script library. The very best thing about this is that it is all FREE, and runs on any platform that has an HTML5/SVG/WebSockets supporting browser (I'm keeping my fingers crossed for the next firmware revision of the Nintendo DSi), and requires NO PLUGINS. So all you folks with iOS and Android who feel left out by the WebUI Builder, or those of us who are infurated by it's $1500/yr price tag (after spending $ on LabVIEW RT/FPGA), Cheer Up! Here are some screenshots of my efforts. The files are opened in the OS, but will also work when served by the old-fashioned "non-webservices" LV web server (you gotta add an SVG mime type to the mime-types file). You can also use RGraph Library and the HTML <canvas> tag if you want to implement a non-SVG browser solution. The library is free for non-commercial use. I suggest a community effort the create the standard SVG formats for UI elements, and a free, open-source ecmascript library for handling the messaging and DOM animation tasks. If there is interest, I will upload my script as a starting point, but I must warn that there is much improvement needed. sm
  12. 9 points
    That was only the start... Attached what it was created with. No description, no comments, no even icons - I warned you. wired-wires.zip
  13. 8 points
    The hallmark of an experienced LabVIEW developer is the usage of their or others templates which prevent the ubiquitous blank block diagram symptom where time is wasted doing the same thing that they have done before. Attached and linked you will find the TLB` (prime) template which, after a little learning what the parts are, can take you from zero to 60 in no time the next time you need to create a Top-Level application or interface. This template can be used from the ultra simple UI to a fairly complex application. Many questions and comments have been made about the original design (TLB) which is located here http://lavag.org/topic/14164-discuss-tlb-top-level-baseline/ This reason for the update in this design is detailed in the presentation "Rebirth of the LabVIEW State Machine" which is accessible here http://lavag.org/topic/16091-ni-week-2012-videos/page__view__findpost__p__97844 Installing and Creating http://screencast.com/t/vtlFgLhQqT Review of Examples http://screencast.com/t/XLIN0yjS Structure of Code http://screencast.com/t/5RtMhPVujS Basic Flow of Operational Code http://screencast.com/t/1QGFRRuSf0nT Adding a control to the system http://screencast.com/t/IJTxEQ28 Adding an action to the system http://screencast.com/t/5984lGlMjM <More to come soon> QSM Evolution.zip Code used in presentation video detailing why the typical QMH is fraught with issues that we have all run into Credit to Daklu for it's creation and sharing ni_tool_tlb`-1.2.0.23.vip Most up to date version of TLB` Rebirth of the LabVIEW State Machine.pptx TLB` Application Template.vipc
  14. 8 points
    I don't think it takes too long after deciding to do an actor based project to run into the case where you have an actor spun off without a way to kill it. You'll figure that out and get your solution working so you can pass it off to someone else and forget about it. Soon after, that someone else will come to you and say something like "yeah, those actors are cool and all, but they're really hard to debug" I ran into some of these problems a while ago, so I decided to write a little tool to help with it. I decided to call it a monitored actor. Here were my design criteria: I want a visual representation of when a monitored actor is spun up, and when it is shut down. From the visual representation, I want to be able to: stop actor, open their actor cores, and see if they're answering messages The visual representation should give you an idea of nested actor relationships. Implementing a monitored actor should be identical to implementing a regular actor. (meaning no must overrides or special knowledge) Monitored actors behave identically to Actors in the runtime environment. It turns out that you can pretty much accomplish this by creating a child actor class, which I've called Monitored Actor. A monitored actor's Pre-launch Init will try to make sure that the actor monitor window is made aware of the spawned actor, and Stop core will notify it that the actor is now dead. The actor monitor window contains ways to message the actors and pop up their cores and such. I think it's fairly obvious what each button does except pinging. Pinging will send a message to the actor and time how long it takes to get a response. This can be used to see if your actor is locked up. The time it takes to respond will be shown in the ping status column. if you want to periodically ping all the actors, set the "poll Frequency" to something greater than 10ms. This will spawn a process that just sends ping messages every X ms. Where I didn't quite meet my criteria: If you were to spawn a new actor and Immediately (in pre-launch init) spam it with High priority messages, the Actor monitor window will not know about the spawned actor until it's worked through all the High priority messages that got their first. You probably shouldn't be doing this anyways, so don't. Download it. Drop the LVLIB into your project. Change your actor's inheritance hierarchy to inherit from monitored actor instead of actor. You shouldn't have to change any of your actor's code. The monitored window will pop up when an actor is launched, and kill it's self when all actors are dead. Final note: This was something I put together for my teams use. It's been working well and fairly bug free for the past few months. It wasn't something I planned on widely distributing. A co-worker went to NI week though and he said that in every presentation where actors were mentioned, someone brought up something about they being hard to debug or hard to get into the actual running actor core instance. So I decided to post this tool here to get some feedback. Maybe find some bugs, and get a nice tool to help spread the actor gospel. Let me know what you think. Monitored Actor.zip
  15. 8 points
    Everybody knows the problem: We need custom VIs to compare floating point values using a tolerance. I just discovered something via scripting: The Floating Point Equal? primitive which does exactly that. Can anyone imagine why it is missing from the standard palette? It's in LV since version 8.0 ... FloatingPointEqual_LV80.vi
  16. 8 points
    I came here looking to see what the G experts have done wrt timing probes and found this discussion of High Resolution Relative Seconds.vi (HRRS). I am the person responsible for putting this VI in vi.lib/Utility. It calls back into a utility function I put into LV, which uses the same API that is used by the Desktop Execution Trace Toolkit. I intended it to use the highest resolution clock available on all of LabVIEW's supported platforms. On Windows this means QueryPerformanceCounter, which, in modern versions of Windows, takes into account multi-core/processor issues as well as variations in clock rate due to power management. (Up to date and authoritative docs on this are hard to find, but from the googling I've done, I believe my claim is correct.) This I discuss some of the behavior of HRRS at this site at ni.com: https://decibel.ni.com/content/blogs/EvanP/2010/10/04/tick-count-us--microsecond-timing-granularity-on-windows (I notice some of the picture links are busted there - I'll try to fix them.) As some of you noted, the Wait (ms) primitive is the inaccurate/inconsistent culprit in the Mr. Balla's benchmark. It uses a less accurate clock API, but one that uses the same clock as the "Get Date/Time in Seconds" and "Tick Count (ms)" primitives. Rob Dye LabVIEW R&D
  17. 8 points
    Well references and error wires could default to shift register terminals when wired into the loop? Much like arrays default to auto-indexing. This would also be useful for counteracting the auto-indexing of references and errors when exiting the loop.
  18. 8 points
    Well, since this is kind of the "Don't use classes in your CLA exam solution" thread, I figured I'd chime in with my $0.02 CDN now that I've passed... I spent a long time thinking about whether I'd use classes going in to the exam. I received strong advice from a few people not to, but also bought into Steven's statements above about his experience. In the end, I decided to go with classes for 2 reasons: Firstly, because I'm now way more comfortable using them than not using them (and I hate the sample exam solution's use of "action engine"-type VIs, with tons of non-required inputs), and secondly on principle - Architects should use classes, and if the examination mechanism can't handle that then it needs to be challenged. My use of classes was quite straightforward, and seemed obvious (to me at least). All of my VIs and controls belonged to a class except my top level VI. The only issues the markers took with my architecture were to note the areas where it wasn't complete or properly documented, which was completely fair (since it wasn't - I ran out of time). I'd say my biggest mistake was getting sucked into too much "implementation", at the expense of completing the architecture. I am certainly grateful for this thread though, since it raised the level of discourse about this issue before I wrote my exam, and Zaki spent a lot of time addressing this in the exam prep session I attended. I would say, however, that using classes probably takes more time. There's a lot of "background" work to creating a good class hierarchy, with icons, documentation, data member access VIs, access scope, etc. If you're confident in your ability to create a non-OOP solution, you might consider this. Time was a huge factor for me, and four hours of hard-core, non-stop LabVIEWery is exhausting. And here's a tip I struck upon the night before my exam: Create a quick-drop plugin to prompt you for a requirement ID and automatically create a "[Covers: XX]" free label. This only took me about a minute (I memorized the steps before the exam), and probably saved me 20. Make sure you turn on scripting in Tools-Options, then copy "C:\Program Files\National Instruments\LabVIEW 2010\resource\dialog\QuickDrop\QuickDrop Plugin Template.vi" into the "plugins" folder, rename it, and edit it to create a Text decoration with the appropriate text. You can even use the "Prompt User for Input" Express VI . Then assign an unused key (hit Ctrl-Space, click on "Shortcuts...", then the "Ctrl-Key Shortcuts" tab, and your VI should show up in the list). For me, adding a "Covers:" free label was only a few key-clicks. Jaegen
  19. 8 points
    I had the same weird thing with the dialog disappearing - my solution was to throw together this little VI to recursively set the property on all VIs in a folder - it's a little quick and dirty but does the trick Mark as Source Only.vi
  20. 8 points
    In my experience the terms "reference" and "pointer" are often used interchangably. How are you differentiating the terms? They both essentially do the same thing--they refer to a location in memory that contains either the data of interest or the next memory location in the chain. Having parallel wires refer to the same piece of memory is done all the time with refnums, be it named queues, events, fp controls, etc, so it's obviously possible. Branching a DVR results in two parallel wires referring to the same piece of memory. Is this a limitation of dataflow languages in general or specific to Labview's implementation. Obviously there are still aspects of dataflow I don't fully understand. Data on the parallel by-value wire has to exist somewhere in memory. It don't get why a pointer to that memory location would not be meaningful. It would violate the principle of data flow, but there are lots of things within Labview that do that already. --------- Many Hours Later ----------- I had to look at this for a long time. When I first read it I envisioned all sorts of weird schemes under the hood that used the upstream prim to modify a value after it has been sent downstream. Here's a summary of the conversation I had with your alter-ego, Evil AQ (pronounced "evil-ack"), in my head. Evil AQ explained a lot of things to me, but I question his accuracy... you know, what with him being a figment of my imagination and all. (Note: My conversations with Evil AQ tend to be rather caustic.) Me: "Huh? The prim that created the value is what actually performs operations on the value downstream? That implies that rather than the data being passed around between prims, the data remains with the orignating prim and downstream prims are passed to it. How... odd. That seems kind of like functional programming. I thought you used C++ under the hood." Evil AQ: "No you dolt. That wasn't a comment about perpetually persistent primitives. Look, when have you ever seen a value on a wire change? Me: "I see it all the time. Wire an integer through an increment function inside a while loop. The value on the wire changes with each iteration." EAQ: "Let me rephrase... when have you ever seen a value on a wire change without that section of code executing again? Me: "Well, the value on the wire has changed after going through the increment node." EAQ: "Uh uh. That's a different wire. Another rephrase... when have you ever seen a value on any single wire, defined as all branches starting at the source terminal and ending at each destination terminal, change without that section of code executing again? Me: "Never. Duh." EAQ: "It's good to know you're not a complete maroon. This would be tougher to explain if I were restricted to finger paints and monosyllabic words." Me: "Monobillasic... monosymbolic... monosy... what?" EAQ: "Never mind. What would happen if you had a raw pointer to a value on a wire?" Me: "I could have Interfaces!" EAQ: "Slow down there Flash. Think about this for a minute. What would happen to the value on the wire?" Me: "Ohhhh... it would change." EAQ: "Very good. You pumping a full 100 Watts through that brain or is your dimmer switch turned up a little too high?" Me: "What about control refnums? They change values." EAQ: "There's a reason they're called 'control' refnums. They refer to controls, not wires. Control values can change. Wire values cannot." Me: "Oh. Right. Well queues can change the values of items that exist somewhere in memory. What about them?" EAQ: "Yes, but they are changing the value of an item the queue refnum refers to. They are not changing the value of the queue refnum itself, which is what actually exists on the wire." Me: "I see. But in reality by-val wires don't contain the data itself, do they? If they did memory allocations would take place at the moment the wire branches and I've know that's not right." EAQ: "Correct, wires do not contain the actual data." Me: "It actually refers to data that resides elsewhere in memory, right?" EAQ: "Sort of correct. Wires don't refer to a piece of data so much as they refer to a specific terminal on VIs and primitives. A terminal** is essentially something that can define the values of a piece of data, such as a control, indicator, constant, etc. and includes input and output terminals to prims." (**Evil AQ didn't know the correct terminology for this so he used the word 'terminal.' Luckily I knew what he meant.) Me: "So shouldn't it be possible to create a refnum that simply refers to the same memory location that a wire does? Ha!" EAQ: "Well yes, but it won't work in the way you're thinking. Try looking at it this way... by val data exists only in terminals. Wires are simply a graphical representation of how the terminals are mapped to each other. Ostensibly every time data "flows" across a wire a data copy is made and placed in the memory location that represents the destination terminal. While in principle you could have a refnum that refers to the same data the wire 'refers' to, effectively it would be just like a value property node for one of the terminals. (It doesn't matter which one, since they all contain the same data values.) That scheme would consume LOTS of memory, so the Labview compiler is smart enough reuse memory when it can. For example, since all the terminals a wire connects to must contain the same data values after executing, the memory locations that are represented by the terminals are actually pointers that refer to a single piece of data. Sometimes the memory location of that data can be reused by other terminals further downstream. Sometimes it can't. Ironically, obtaining a reference to that memory location is one way to guarantee it can not be reused." Me: "Really?" EAQ: "Well yeah. You're referencing the value in the terminal, which doesn't change until that section of code executes again. If downstream operations change the value a new copy must be made to avoid corrupting the old copy, which you have a reference to." Me: "I get it now. Thanks Evil AQ. You're the greatest." EAQ: "You sound like my mother. Now beat it punk, I'm trying to sleep." So did Evil AQ do a decent job of explaining things to me?
  21. 7 points
    When designing block diagrams, I tend to spend way too much time making sure things are aligned perfectly, down to the pixels. It's really annoying. This is most noticeable with bends in wires. I don't like having "uneven" bends, or bends where they aren't necessarily needed, or wires that cross unnecessarily. For instance: Now you might wonder why I have bends there if I can just move the wires so they look straight. Well then they won't be perfectly aligned with the node's terminal. For instance: Of course, when there are bends, I want them to be even. For instance, these are the steps I might take to "fix" this sequence of property nodes (that I wouldn't likely put together in practice to my knowledge): Does anyone else have issues with trivial things like this? I find myself using the arrow keys a LOT on the block diagram to fix these kinds of things. Am I alone in that?
  22. 7 points
    So, I am here in France for the Euro CLA Summit. Took a side trip out to The Palace at Versailles today. I saw a sign that made me smile. In bold letters: "RESPECT THE QUEUE!" :-)
  23. 7 points
    Wow, guys, make drjdpowell feel bad, why don't you?
  24. 7 points
    Daklu, the style of my writing below is fairly terse and occassionally EMPHATIC. I've done this to emphasize key points that I think you've missed in How Things Work. Some customers in the past have felt I'm insulting them writing this way, but it is the only way I know through the limited text medium to highlight the key points. My only other option is to post just the key bits and leave out a lot of the exposition, but that doesn't seem to be as helpful when communicating. So, please, don't think I'm calling you dumb or being disdainful. I'm trying to teach. The problem is that you're almost right. Customers who are completely off-base are easier to teach because they need the whole lesson. Here, I'm just trying to call out key points, but presenting them in their full context to make sure it's clear what fits where. Throughout the post, refer to the graphic at the end of the post as it may clarify what I'm talking about. Dalku wrote: No. If there is, that's a bug that needs to be reported to NI ASAP. Think about what you just asked for... ignore the DVR part for a moment. You just asked for a PARENT object to invoke a CHILD class method. That cannot ever happen. You cannot pass a parent object directly to a function that takes a child object. The parent object in question IS NOT a child -- the parent object does not have the child's private data, nor does it have all the methods that may have been defined on the child class. For this reason, LV will break the wire if you try to wire a parent wire to a child terminal -- the wire is broken because there are zero situations in which this can successfully execute. You CAN pass a child object to a parent terminal. That is because a child IS an instance of the parent -- it has all the necessary data and methods defined to act as a parent object. What you can do is take a child wire, up cast it to a parent wire and make a Parent DVR out of that. Alternatively, you could take a child wire, make a Child DVR wire, and then upcast that to a Parent DVR wire... these two processes produce the idenitical result: a parent DVR that contains child data. Upcast and downcast DO NOT create new objects EXCEPT when they return an error. The point of a cast is to say, "I have an existing object. Please check that it is this type and approve it to go downstream if it passes this test." You use this only when you need to do something for a specific type of object and you do not have the ability to edit the parent and child classes in order to add the appropriate dynamic dispatch VIs to both. Preserve Run-time Class (PRTC) is the same thing. "Allow this object to pass downstream if it passes this test, otherwise create a new object that does pass the test." The test in this case is "Does the object in have the same TYPE AT RUN TIME as the OBJECT (not the wire) on the target object input?" If the left object is the same or a child class of the center object then there is no error. You will ALMOST NEVER WIRE PRTC WITH A CONSTANT FOR THE CENTER TERMINAL. I would say "never" because I can't think of any useful cases, but maybe someone has something out there. If you are wiring the center terminal of PRTC with a constant, something is wrong in your code. You use the PRTC to assert that the left object, which comes from some mystical source, is the right type to fulfill run-time type requirements of dynamic dispatch VIs, automatic downcast static VIs, and the Lock/Unlock of Data Value References. In all three of these cases, there is some input (either the input FPTerm or the left side of the Inplace Elt Struct) that must be passed across to the output (either the output FPTerm or the right side of the Inplace Elt Struct) WITHOUT PASSING THROUGH ANY FUNCTION THAT CHANGES THE OBJECT'S TYPE. You're free to change the object's value, but not its type. Sometimes you pass the object to functions where LV cannot prove that the type is maintained. Easy example -- pass the object into a Global VI and then read the Global VI. You'd never do this, of course, but it demonstrates the problem. LV cannot know that the object you read from the global is the same object you wrote in -- some other VI elsewhere might have written to the global in parallel. But you, as the programmer, know that there are no other writes to the global VI, so you use the PRTC to assert "this is going to be the right object type." You wire the original input (as described above) to the center terminal, and the output of the global to the left terminal, and pass the result to the original output terminal (as described above). Does that make sense?
  25. 7 points
    At the (fantastically awesome) LAVA/OpenG BBQ, someone (apologies to whoever it was, I forget who - sometimes I think I'm the Dory character from Finding Nemo) asked about getting more recent projects in the GSW. Stephen Mercer / Aristos Queue had provided modified versions of the VIs to do this in 8.6. I added a config token for this in LV2009, so you no longer need the modified VIs. It's MaxGSWRecentProjects=10 (or whatever other number you want. We never display more than 10 recent files, though). - Christina, aka "Miss Eyes on VIs," LabVIEW R&D


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