It does indeed work. Nice workaround.
Well that would require me to get into scripting first! But if I ever did and worked on it, I think there is one thing I'd tried to improve on this otherwise amazing toolbox: I'd make sure that wires don't originate necessarily from the "center" of the object, but rather from a natural starting point, such as one of the object's borders, for instance.
Kudos anyway!
PS: actually there is one more thing, which I think would be a nice addition: when modifying a "weirded" wire, it would be nice to reset the former "weirding" in order to avoid having crooked connections. "Cleaning up" the wire is not a very reliable solution, as NI's "cleaning" algorithm has some uncontrollable tendencies to whip wires around.
PPS: and this: allow selecting multiple wires and apply the "weirdiness" to all selected branches.