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Everything posted by flarn2006
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Oh, no I didn't. I actually forgot that the fixed-length string UI was used for FPGA's.
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Oh, forgot I posted that thread. Thanks
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If you use Ctrl+Shift+D,|, it will enable logging DPrintf messages. Then you can do Ctrl+Shift+D,P to display a list with most of them: LabVIEW internal debug keys - Ctrl + Shift + D + one of the following | toggle DPrintfs. Currently on. : print global font table A check app heap B print TD dictionary stats D PrintDSStats E toggle QElement checking G toggle StripChart scroll/copybits H show/hide heap peek. I print heap text info J rebuild all malleable instance VIs in current VI's context L prints linker graph viz info M toggle memory checking. N show Ned, the f
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Hedge, is that you? 😉 EDIT: If you don't get it, just pretend I'm insane. Have you tried passing it a preallocated string? preAllocateStringsUIEnabled=True preAllocateUIEnabled=True preAllocateEnabled=True Right-click string control/constant, Set String Size
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How to enable native XNode development on Linux/Mac
flarn2006 replied to flarn2006's topic in VI Scripting
Awesome that it works! I'll add it to the LabVIEW wiki. I'm already aware of how to do it on Windows; at first I thought you were saying it works on there too (which I haven't tried in the latest version, but have no reason to think it would work there.) -
Has anyone else wanted to be able to simplify their block diagrams without saving lots of subVI's that will only be used once? Like an embedded subVI? I feel like I must be missing something because as far as I can tell, this functionality is already 99% of the way done, and not even hidden. LabVIEW just doesn't ship with one that you can actually put whatever you want inside. And yet, this feature can be trivially created using what I'm pretty sure are all officially-supported LabVIEW features: This is nothing specific to VI scripting; that's just what I decided to use for the exam
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LabVIEW's built-in XNode editing tools are enabled using a license file, rather than a simple INI toggle. Presumably they do this for stronger discouragement from unofficial use, as hacking one's way past that feels a lot more "shady" than just adding a line to a config file. But what about the Linux and Mac versions? They don't have a license manager, so how is XNode development enabled there? One might guess that those features simply aren't compiled into the released builds of those versions, but there is actually precedent to suggest otherwise. VI Scripting used to be similarly restri
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Buried inside LabVIEW's resource files are several resources with the type "TMPL". They contain information that looks like it could be incredibly helpful in figuring out the structure of many of LabVIEW's internal resources. They're in a binary format, but it's quite trivial to parse, so I quickly put together a tool for loading and viewing them. Template Viewer.zip For more information, see this page, which appears to describe the same format: https://www.mathemaesthetics.com/ResTemplates.html (Change the URL from https to http; the forum won't let me add http links for some reason
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https://www.pearson.ch/download/media/9780130153623.pdf
(Page 122) Actually, "monnie pleaser" is the 5-2-2-2-5 connector pane. "super monnie pleaser" is the first of the two shown, and the second is "monnie would be pleased-er".
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Has anyone thought about using LabVIEW with modded Minecraft?
flarn2006 replied to flarn2006's topic in LabVIEW General
Maybe; I've never played Factorio. My question might apply to that too. -
As we all know, automating industrial systems is a huge use case for LabVIEW. As it happens, building these types of systems in Minecraft (with varying levels of realism) is a popular activity among players of mod packs like Feed The Beast, which add a lot of high-tech craftables to the game. Which makes me wonder: has anyone tried using LabVIEW to control factories in Minecraft? You could probably set something up pretty easily with a mod like ComputerCraft or OpenComputers, which allows for opening network connections. Just write a program in-game to communicate with something in LabVIEW and
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That is, to get the address that would be shown in the Heap Peek window. I doubt there's an official way to do it, but is anyone aware of a private method or named internal function to do it? I'm sure I could locate the reference table in memory and look it up there, but I'm not sure if there's any way to obtain the address for that in as much of a version-agnostic way as possible. (And yes, I know the internal structures at those addresses are subject to change regardless. But ideally I'd like some way to do it that won't break just because a minor unrelated patch happened to place something
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NXG, I am trying to love you but you are making it so difficult
flarn2006 replied to Neil Pate's topic in LabVIEW General
I've never experienced that myself, but that's probably because I've only ever tried running it in a VM. -
Anyone have any success installing LabVIEW with Wine?
flarn2006 replied to flarn2006's topic in LabVIEW General
Ah right, I forgot about that. Though I swear I remember using a trial version on my Mac at some point back when I used one. I wonder though, do they really need anything elaborate for a license manager? I doubt it would be difficult to put something together from scratch. I guess it wouldn't necessarily be worth the effort for a free product though—hell, I wasn't expecting them to ever give away LabVIEW for noncommercial hobbyist use at all, as much as I hoped they would. I already filled out the Site Feedback form reporting it as a bug, but I guess if nothing else it'll make them a -
NXG, I am trying to love you but you are making it so difficult
flarn2006 replied to Neil Pate's topic in LabVIEW General
Has anyone mentioned how long it takes to start up? -
Anyone have any success installing LabVIEW with Wine?
flarn2006 replied to flarn2006's topic in LabVIEW General
It specifically says "previous versions" in the message. -
Anyone have any success installing LabVIEW with Wine?
flarn2006 replied to flarn2006's topic in LabVIEW General
It seems to think that LabVIEW 2020 isn't the latest version, saying an SSP subscription is required to download it. My guess is there's a bug where it thinks "2020 Patch" is the latest, even though it requires "2020" in order to install. Still though, it doesn't have Community Edition. But it does make me wonder about something: IIRC the only reason they don't have it available for Linux is because of technical issues with the license manager, rather than any desire to force people to use Windows. So if I were to download a different edition for Linux and crack it to work without a licen -
I've tried both NXG and 2020 (both Community Edition) and get the same problem: the "NI Package Manager" window appears, but it's solid black, and just hangs. I know LabVIEW probably wasn't designed with Wine in mind, but is anyone aware of a fix? It would be nice to run it on Linux without all the overhead of a VM.