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Neil Pate

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Neil Pate last won the day on October 9

Neil Pate had the most liked content!

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LabVIEW Information

  • Version
    LabVIEW 2020
  • Since
    2004

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Neil Pate's Achievements

  1. After getting burned by the system with the USB cameras I switched over to GigE and never looked back. Multiple USB cameras running at full frame-rate is a recipe for disaster!
  2. Thanks! Mine has definitely wandered off.
  3. Am I losing my mind? I cannot find the VI Server property to change the visibility of the Toolbar. I know I can do this in the build spec, but I want to be able to force this off in an executable. I am being dumb, and it's obvious, right?
  4. Sorry @FixedWire, I took a look at my old code and indeed I have LabVIEW code to read a hex file, not to generate it.
  5. I have done something like this years ago. I will see if I can dust off what I have. My memory could be totally faulty though!
  6. Thanks, that is a nice project; I had not seen it. I found a C64 implementation, but this Apple II one is nicely structured.
  7. Got it, thanks. This is a bit annoying, but I can use the technique @ShaunR suggested with the mask. I am busy making some kind of weird C64 with a real 6502 but ROM and RAM (and I guess VIC-II) faked in LabVIEW, so the speed is going to be terrible!
  8. I cannot really see the pattern though. These have the anti-aliasing But this doesn't and surely has similar groups of pixels
  9. Further experimentation shows me this weird effect happens as soon as you go above 1 for the ZoomFactor. Even sticking with integer values for ZoomFactor causes it to happen as soon as ZoomFactor is > 1
  10. That looks like a pretty broken anti-aliasing algorithm then! You are right, I have the ZoomFactor cranked up to 25, but this really should not cause any kind of anti-aliasing. Anyway, I don't want the picture control to do AA, this just seems strange to me. Dropping the ZoomFactor down to 1 and then taking a screenshot (and then zooming in) shows it is actually working fine, so at some point the ZoomFactor must be screwing it up. Interesting...
  11. I am playing around with the character ROM from a Commodore 64. Extracting the contents and converting to bit arrays Say I have this bit patten, and I convert it to a U8 [][], like this Then I can display it on a Picture Control, no problems Like this So far so good... Now does anyone know why this particular pattern (and a few others) don't work correctly? As you can see in the picture I am getting some light pink leaking through (almost like some kind of anti-aliasing). It does not happen for any of the alphabetic chars, but does for a few others. Any ideas?
  12. Yeah... But now pretend it's 1963. This is clever.
  13. Today I Learned... you can convert from upper case to lower case like this! Clever design hidden in plain sight. See for yourself
  14. Also I think the Mean VI coerces the inputs to DBL. This is not always desirable. Maybe time for a native VIM?
  15. Toggl is free. They do have a paid for tier which I tried for several years, but the free tier is perfectly usable for simple things.
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