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crelf

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Everything posted by crelf

  1. heh heh heh Sorry Dan - I don't mean to laugh, but it's an issue that I'm sure all of us have been through at least once. I feel for ya mate - keep your chin up!
  2. Love 'em! Now I'm going to have to create a bookmark to the page...
  3. I'm just speculating here (I'd test it more thoroughly, but am a little strapped for time at the moment) - is it possible that the coercion function converts the input down to a array of bits (that's all that numbers are anyway, right?) and then up from there to the new type? Your're right - that's typecasting, and I'd have expected conercion not to do that... Anyone from NI care to chime in with their :2cents: ?
  4. I totally disagree - coercion of data is one of the very first things that should be taught in programming as the dangers of implicit coercion can be both devestating and difficult to track down for new users.
  5. crelf

    nEwbie intro

    Don't you mean 2^64?
  6. Is it USB, PCMCIA or ethernet based? Any Dell laptop should be more than up to the challenge...
  7. crelf

    VISA ERR[HELP]

    If you're still having problems, please post the code or a screen shot of the BD where the error is occuring (and the code upstream from that) - that will give us more to go on...
  8. crelf

    nEwbie intro

    baby-sh*t-brown (the error cluster wire). I kid because I love!
  9. I agree - you're not going to get 10kHz from windows, as the loop you're using is software timed. You might be able to get a cheap USB-based DAQ device that will do the job here.
  10. Bloody Aussies - mob of drunks! They only cost 380,000 each!
  11. Whew!
  12. If I'm understnading you correctly, you've disabled automatic error handling in the VI you attached - what you need to do is disable it in the VI that calls that VI - that's where the errors are handled since it realises an error is coming out of your subVI and isn't connect to anything - it's only once it gets out of the subVI and is properated up to the calling VI does it realise it's not being handled and pops up the dialog.
  13. During a computation algorithm subject in my undergrad physics degree, I remember one assignment was to (in any language) create a program to do an FFT. Well (you can probably see this one coming), I just plopped a vi.lib FFT down on a block diagram, created some controls/indicators and wrapped an error case around it and submitted it to see what would happen. Turns out the lecturer gave me 100% (thanks NI!) but I got an email strongly suggesting I not try that again (hey! I was participating in reuse!)
  14. Is it only happening on a particular object? If so, which one? If it's not a standard Windows object, can you upload it for us to look at?
  15. :laugh: just what are you trying to say?!?
  16. The fact that I was able to get on a bulliten board was uber-cool, and back in those days we thought the speed was amazingly quick. Ok - that's enough showing my age for now...
  17. 14,400?!?! Wow!!! with my original modem you could see the letters coming down from the bulliten boards
  18. nice find, although a little slow (?) to run some of the MAME roms? I think passive is a great idea...
  19. Funny comment noted and enjoyed - I was just trying to highlight the meaning to our less-experienced users YOur sense of humour is always appreciate here CB! At the risk of hijacking this thread even further: Ahh - the internet in 1995 - how I remember pre-browser days when you had to log on to your bulliten board using your 1200bps modem
  20. Thanks for the reality check CB! My mistake - I meant flamewar, more specifically a "pie fight" (also explained in the above link).
  21. Thanks a lot Mike - timely advice indeed! :thumbup: (especially the fan noise issue - never would have though of that!)
  22. ...and then tell us about how it works out! :thumbup:
  23. Exactly what about "Flameware taken offline" did you not understand?
  24. A big pat on the back to everyone who entered the challenge - I was pleasantly surprised with the inginuity and professionalism of all the entries - well done!
  25. Check out Mike's MAME Blog (I'm gettin' excited!)
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