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Download LabVIEW Community Edition


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  • 10 months later...
Posted

HI Michael, I tried to download the community edition. and installed, but after that labview ask me to active it. Could you tell me how to do next? Thanks very much!

Posted

You have to create a free NI account, and login with that.  Once logged in and connected to the internet it should activate.  If you have any problems with activation you can try contacting NI, or post on their forums.

  • 5 years later...
Posted

Hi!  I want to try the community version on Linux.  I am running Ubuntu on ARM.  I tried what I downloaded and got an error that said the file type was unsupported and I think I am trying to install an x86 version.  
Is there a Linux based ARM version and if so is there anything special?

Posted (edited)
On 7/15/2026 at 12:28 AM, John Welch said:

Hi!  I want to try the community version on Linux.  I am running Ubuntu on ARM.  I tried what I downloaded and got an error that said the file type was unsupported and I think I am trying to install an x86 version.  
Is there a Linux based ARM version and if so is there anything special?

As Shaun pointed out to you in the other thread you posted in, no that is unfortunately not really an option. In theory you could try to install an emulator like qemu, box64 or FEX or something similar and try to run it inside that but, chances are small that you get it to work if you are not a true low level tinkerer and can compile Linux with one hand while balancing half a dozen balls with your other. LabVIEW is also not your average spreadsheet application nor a game engine, for which these emulators usually are optimized and debugged. It has its own very specific low level details in conjunction about being a compiler, execution system, platform abstraction and what else, that these emulators were never tested with. Even its graphical interface is quite unique despite being fundamentally only a 2D graphics system with a few additions like alpha shading for certain types of controls. It's far from the complexities of a 3D game engine but implements the whole graphical interface itself using low level 2D primitives from the underlaying OS graphics interface. This is an approach that very few frameworks chose and sometimes exercises functionality in low level drivers that are neither well tested nor often used.

Edited by Rolf Kalbermatter

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