Hi everyone
I have a main VI that start a spawn which mission is to execute code after a some delay :clock: (ex:2s). The spawn is start when the "VI:Mouse leave" is triggered.
Now, if the user re enter the VI before the delay :clock: expire (ex: before 2s has elapsed), I do no longer wish to execute the code, so I kill my spawn using VI:Abort.VI method.
As long as I do not kill my spawn, everything work like a charm, but as soon as I kill my spawn, "VI:Mouse leave" and "VI:Mouse enter" events are generated (?!?!!?) :thumbdown: and I am entering an infinite loop because in "VI:Mouse leave" I generate the spawn and in "VI:Mouse enter" I kill it which generate VI:Mouse leave ....
If someone could confirm this (or even better prove me wrong) that will be great.
System: Win2k with LV7.0
Attached is some code that will demonstrate the issue
Download File:post-16-1079896891.zip