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Found 4 results

  1. Need to know, "if i actuate a event case by some variable, in the same event i should pass the control to another event case". Is this can be done, If yes how can it be done?? PS: If it can be done by property node, what should be the reference.
  2. Hi I am relatively new to Labview (about a month of training) and I created a project that allows you to play Tic Tac Toe against an AI for practice. The VI itself works fine and you can play games properly in succession My problem is that when the main level VI reaches the second event structure in the Idle>Turn Handler Case Structure the player turn case wont register to start a new game because it is waiting for an event from the enums. I am looking for a practical way of skipping this because if I add a new event in the second event structure it runs the new game case on start up as we
  3. I have a multicolumn listbox where I would like a "right-click" to set the value of the MC listbox to the row that was right-clicked, then a shortcut menu will appear. Depending on the value of the MC listbox (i.e. row clicked) I determine what right-click menu options are available. To do this, I use the mouse down event, and if it's a right click, I set the MC listbox value to the row clicked. Then, the shortcut menu activation event is fired, and in there I use the current value of the MC listbox to enable/disable menu items. My question is this, can I always expect the mouse down event to
  4. Hi All, I have been trying to come up with a way to make my program more efficient. I am trying to use less nested case structures, and to avoid calling sub VIs multiple times. I looked at some of the design patterns, and there was not a sole design pattern available that did what I wanted, so I have tried to combine 3 patterns into one. My application has a user interface controlling a camera, and each function is context sensitive. For example, if the camera is already acquiring images, the "change video mode" function needs to unconfigure acquisition before adjusting the settings. If the
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