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Showing content with the highest reputation on 09/23/2013 in all areas

  1. Ok, Check out the demo in the ZIP file It's not hack code, but is definitely missing documentation. So in lieu of that, here is a narrated story time http://screencast.com/t/dJsMkZkDA0 http://screencast.com/t/9dgIuC97LZwP Ports back to LabVIEW 7.0 at least (original code from 2003) ~,~ The Captain Was Here My Source Distribution.zip
    1 point
  2. It's a long time that I looked at ASIO. It appeared to to be a somewhat old fashioned API that wasn't interfacable to LabVIEW without a good intermediate shared library layer. If it would support low latencies is beyond my knowledge and also if it would be naturally achievable or if the intermediate layer would have to jump through several hoops and loops to support that. MME or more correctly DirectX as is used at least by the second versioun of the Sound APIs can be used for much less than 300 ms latency too, but you have to do some serious effort for that, something the NI developers didn't feel like doing, which is understandable as NI is in the business of selling high quality data acquisition hardware for that purpose. Anyhow that project did finally not go anywhere as the effort for the ASIO interface was considered to expensive in relation to the rest of the project and buying NI hardware was simply cheaper than the combined costs of a high performance ASIO based audio interface hardware and the development cost of the LabVIEW ASIO interface. Also you need to understand that ASIO is some sort of pseudo standard, proposed by one party in the field, with several others adopting it more or less accurately, with the less being in vast majority.
    1 point
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