The reason for this typecast is to break type propagation that plagues edit-time performance which occur when you have a large class hierarchy. It is not because it makes scripting easier (on the contrary). In essence, when you edit a class' private member, the class' mutation history is modified and the LabVIEW IDE goes through a series of checks and recompiles to propagate the changes. For very small projects, this is completely trivial and does not affect edit-time performance, but for larger hierarchies (think Actor framework...) it becomes a real issue. One way to reduce this performance lag is to never put typedefs in the class private data... but this is up to the developer to stick to that rule or not. When you use an integer, using typedefs does not affect the edit time performances at all.
As Rolf mentions, this pattern was popularized by GOOP (now OpenGDS).
When creating a framework, you can never predict how the developers will use it... Obviously, if you use a framework and it starts to lag as your project's complexity increases, you are quickly going to blame the framework for the performance degradation (just like we blame Windows for running slower after we've bloated our computers with a bunch of apps, but that's another topic...). So it is very tempting to use tricks like this typecast to an integer to break this slow type propagation.
As was mentioned by Smithd, it is risky... but if it stays in the private methods of your class, it is totally safe.
In JKI SMO, you'll notice that this is used through two private methods and the DVR type is typedef'ed. You can very well create SMOs that do not use this trick.