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Found 6 results

  1. I currently have a project that I am refactoring. There is a lot of coupling that is not sitting well with me due to typedefs belonging to a class, then getting bundled into another class which is then fired off as event data. Effectively, I have class A with a public typedef, then class B contains ClassA.typedef and then class B gets fired off in an event to class C to be handled. Class C now has a dependency on class A which is causing a lot of coupling I don't want. For my real world example I query a bunch of data from our MES, which results in a bunch of typedef controls on the connector panes of those VIs. Those typedefs belong to the MES class. I then want to bundle all that data into a TestConfig class and send that via an event to our Tester class. But, now our tester has a dependency on the MES. I see a few ways to handle this. First is move the typedefs currently in the MES class, to the TestConfig class. The MES VIs will now have the typedefs from the TestConfig class on their connector panes, but at least the dependency is the correct "direction." Or, I can move the typedefs out of classes all together, but then I am not sure the best way to organize them. Looking for how others have handled these sorts of dependencies.
  2. I have an array of classes, let's call the object TestPass, of size 1 (but it is an array because it can scale out to multiple test passes). In this class, there is one other nested class which is not too complex, then various numeric and string fields to hold some private data. There is also an array of clusters. In this cluster there is a string, two XY pair clusters, and an integer. Not very confusing. This array of clusters gets fairly large, however, upwards of 80-100k elements. What I am finding is when I index the array of pass classes it is crazy slow. On the order of 30 ms. Doesn't seem like much, but we are indexing the array in our method to "Get Current Pass" which is used in various places throughout our code. This is adding potentially hours to our test time over the 80k devices we are testing. So, I started digging. When I flatten the class to a string and get the length, it's 3 mb. But, when I run the function with the profiler is is allocating close to 20 mb of memory! My gut feel was that the string is causing the issues. So I removed the string from the cluster and the index time went to 0 ms. Luckily we can normalize a bit and pull the strings out of the cluster since a lot of them are duplicates. But it makes our data model a bit uglier. Has anyone seen these kind of performance issues before? I saw them in 2013 and 2017.
  3. Hi Everyone, This is my first post and am just beginning to learn OOP so please bear with me. I was curious on whether when you use a DVR to encapsulate a class i.e. force an initialization to occur before other methods, and then close the reference to that DVR. Is the class removed from memory completely or is it just the reference that is cleared. Thanks!
  4. I am working on some labview code that I really want to use OOP. I have some classes, ie, motor, relay, potentiometer, etc that I am using and wanted to incorporate in a state machine. I wonder if there are some good examples of this? I found a thread on here discussing it http://lavag.org/topic/13064-object-based-state-machine-pattern/ , but I am not clear if it answers my question. 1. When I try to wire a class into a state machine (while loop with a case structure), I always get a broken wire in the while loop. It says the wire type is different? Am I thinking of this incorrectly. I have a class object I put on the block diagram, i wire it to 'Initialize.Vi' and it breaks (there and on any vi from that class). Thanks,
  5. I have been seeing some weird behavior and was wondering if this is a known issue or if I have discovered something new. I have two projects that share several libraries and classes. One is a client application and one is a server. In order to test my code, I need to open both projects at the same time and run the main VIs. When I open the projects, the common libraries and classes are locked and I cannot edit them. So far, this appears to be normal. Where it gets strange is when I close one of the projects. If I have run the VIs to test something and then stopped them, closing the owning project of one of the main VIs DOES NOT cause the VI to also close. The correct project name is still indicated in the VIs window (lower left) and the project is clearly closed but the VI is still hanging around. The second thing that is weird is the common libraries and classes remain locked. Even closing the other project and returning the to the start-up screen does not correct this. The only way to edit those files again is to close LV completely and then reopen it. This is getting a bit tiring and I am just starting to develop this project. I am working with LV2012f3 but have not yet tested this in the 2013 beta. (I really do not want to port the whole project over at this time). Any thoughts? Anyone else seen this? I checked the known issues link and did not see anything related. http://www.ni.com/white-paper/13993/en thanks, -John
  6. Hi Background: I'm diving into this "OOP" stuff right now. My background is NOT CS (Computer Science) but instead electronics and aerospace design. Diving into the deep end of the pool, I'm still in that happy ignorant state of "this is fun" right before I'm realizing I can't swim and that I might drown, or that I can probably stay afloat, but I'm not at all sure what direction I need to swim in to get to shore, or to get to friendly shores... you get the picture I'm sure. (That said, I'm very familiar with "standard" LabVIEW, including RT and FPGA, and have worked full time with LabVIEW for over 2.5 years, I have the CLD and CPI certification for LabVIEW. I currently use LabVIEW 2011.) Anyway. I've read white papers and articles (How to Mitigate Hardware Obsolescence in Next-Generation Test Systems, LabVIEW Object-Oriented Programming: The Decisions Behind the Design, LabVIEW Object-Oriented Programming FAQ), watched presentations and seminars (Data Communication in LabVIEW Technical Seminar), read forum posts(Techniques for componentizing code), looked at exercises and examples (Object Oriented Design Patterns Technical Manual and Exercises, Software Engineering with LabVIEW, ) and poured over blogs (Worker pool – a design pattern for parallel task execution in LabVIEW, Unlimited parallelism & concurrency with recursive dataflow, Eyes on VI's) and I still find myself still confused on a lot of "core" things (that may only come with experience?). I certainly don't claim to understand all of the linked material; I'm still toweling off from drinking from that fire-hydrant, but I wanted to show that I have done some studying of the topic and figured that if I put at least some of the links up here, it may even help others like me find good links on this OOP beast. While a lot of this went over my head, I find myself applying and using the term "complecting" and "complect" a lot when thinking about what I want to do and what I don't want to do and for those with time to kill, its a very interesting talk that points out some things regarding "easy" and "simple" that I think is all too commonly forgotten in todays work.. go on.. I'll wait while you watch/listen to it.. you know you want to click it .. go on, its Simple Made Easy its good for you. I'm still in the planning phase, having been blessed with the time to take it slow and do it right (while maintaining some legacy code on the side while I'm incubating this next generation version), so I'm not committed to any particular architecture or method (including OOP). Key is that I (or <we>) will need to support this platform for years while adding new features etc. along the way. So I'm pretty sure that OOP is the right choice.. but how to organize and implement it. Since I can't hope to learn everything in one post here is: MY QUESTION FOR THIS POST: How do you know what to put in a class and where to draw the line, both in terms of having too many things in one class, and having to granular (huge amount of classes for the littlest things)?? Example: I have an instrument. Its a peculiar type of instrument with a little bit of a personality (that changes with firmware). Do I create a giant class called myInstrument and create methods for everything I need to do (and get) from the instrument? Or do I make smaller classes for "configure" and "acquire" and gather them all up in another class? -The instrument communicates over USB or TCP/IP, surely that should be a layer/class of themselves? (class within class). But then we get to things like the "personality" of the instrument: depending on configuration of the instrument, from when I "start" an acquisition to when I can request the data, it could be anywhere from 10 seconds to HOURS. Do I poll the instrument ready flag in a method or outside of the class/object? (inside, yes, right? to protect access to it, or poll it outside, but by using calls to class method?) Do I have methods that other parts of my software can call to "get status" of the instrument? (wouldn't that complect my software un-necessarily since all sorts of places in the code could be structured to depend on the status of the instrument, when in reality all they probably care about is getting updated data at the end with no regards to the status of the instrument at any given time?) So, then, when the instrument does return data, the data needs to go to all these things, like the file logger (plug-in class?) and the graph history display (another class) only on windows systems, but not cRIO/RT systems, update modbus memory maps (plug-in, some systems, not always) and UPC (plug-in, some systems not always) etc. How should this sharing of data be done? Other parts polling methods of the instrument class? instrument private method publishing data to named queues? (this last seems like the right choice to me but is it in the spirit of OOP??) Then (finally), I need to be able to spawn an unknown (at edit time) number of these instruments and I need to be able to run this code on cRIO OR Windows. If I write the instrument class, I think I can spawn copies of it dynamically... should I put the instrument inside of actors (or is the class itself the actor) in the actor framework? Should I use dynamic events to broadcast stops? What about error handling? A class of itself? An actor? what about the complecting that occurs if you do that? (everyone will be calling the error handler from within itself, causing complecting to happen.. what about just having loops push errors and warnings onto a named queue and have a daemon handle it? Can I do that while using OOP? Is the dameon then a class, or is the daemon the architecture and it uses classes inside of it? As evident by my "question" I am a little overwhelmed when it comes to thinking about what a class/object is and what should live "inside" of it, and what should go around it on the outside. Old habit also keeps screaming QSM QSM QSM and "Action Engines" (aka functional globals) over and over since my brain already knows those tools... I THINK maybe the point is that you define classes and make objects but you tie them all together in "normal" structures like QSM's and possibly even "Action Engines"? Thank you for your time, and I hope for some encouragement, clarifying questions, guiding hints and tips or just about any response you care to share with me!
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