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Wolf3D and DOOM Black Books


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From the foreword of Doom's book:

"You owe me a shipped game every week, and if you don’t ship, you’ll get an F." Three classes and 127 games later, almost all of my students went on to jobs in the game 13 industry, no mean feat with a game design degree, and many of them credit the painful time constraints of the class. Terror works. I recommend it."

I wonder how that applies to IDE development :-)?

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