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Event case call from another event case in Event Structure


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There is no such a thing like a property node of an event structure which tells what event has been fired (at least in a simple way that I could know), but it is completely possible for the code inside an event case to fire other event(s), which cause other cases of the same or of another structure to be called. You can use anything which generate events: value (signaling) of any control, dynamic events, etc. Personally I do such things all the time in simple GUIs. However, an event calling another event already smells of "you need rather a state machine" or "you need to think at architecture".

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