eaolson Posted November 11, 2007 Report Share Posted November 11, 2007 jdunham has some interesting suggestions for icon conventions when working with classes. I was wondering if anyone had any other conventions they use for icons. I'll admit, I rarely bother with graphic icons for VIs. I'm no artist, so they always take me forever and wind up only looking like the thing you're supposed to look like if you squint and use your imagination. And let's face it, 32x32 pixels isn't a lot of space. It seems to be fairly common to use a text title in the top 6 pixels or so, with a text description in the rest. I've also started using a couple of other conventions. It would be nice to be able to make a functional global the same shape and size as a regular global structure, but we can't. So I've been putting a little globe icon in the upper left corner of an icon to show it's a global. (See attached FG.png.) I've also had a large application that spawned a handful of while loops, each being a separate thread, communicating with notifiers and queues. That many while loops made the block diagram large and confusing, so I stuck each one in its own subVI. But that means now I've got multiple blocking VIs. So each one of those got a little while loop in the corner. (See while.png) Does anyone else have any conventions they use for icon design? Quote Link to comment
Justin Goeres Posted November 11, 2007 Report Share Posted November 11, 2007 QUOTE(eaolson @ Nov 10 2007, 08:48 AM) I'll admit, I rarely bother with graphic icons for VIs. I'm no artist, so they always take me forever and wind up only looking like the thing you're supposed to look like if you squint and use your imagination. And let's face it, 32x32 pixels isn't a lot of space. It seems to be fairly common to use a text title in the top 6 pixels or so, with a text description in the rest. I've fallen into using The GIMP for my icons. I have a bunch of little badges (mostly culled from free icon collections, like Nuvola, Crystal Clear, and of course the NI Icon Library) in a couple dozen layers in an image template. Things like a disk, a queue symbol, a hammer, a magic wand, various directional arrows, a checkmark, an 'X', etc. Then I have a couple more layers for the background and the banner at the top. When I need an icon for a VI, I show/hide the badges I need to get the look I want, then I do a Copy Visible and paste the image into my VI icon (or class icon template, etc.). I usually leave a little space in the icon to add a little text in the LV icon editor. The downside is that the icons are in glorious 24-bit color over in GIMP, so sometimes LabVIEW's crappy dithering algorithm kind of ruins them on the way over. But overall, I like my graphical icons a lot better than my old all-text or mostly-text ones. Quote Link to comment
jdunham Posted November 11, 2007 Report Share Posted November 11, 2007 I am planning to start marking reentrant VIs with a colored border (blue?) or maybe an "R" somewhere. I also add a comment on the block diagram "This VI is Reentrant", and sometimes I add it to the VI description. But on reflection I realize that you should always be able to tell at a glance whether a VI is reentrant. Conventions are fine, but sometimes you inherit old code or change teams, and this is something that shouldn't remain a mystery. It would be best if a future version of LabVIEW will display reentrant VIs with a different marking. I filed a product suggestion on this at ni.com Quote Link to comment
LAVA 1.0 Content Posted November 11, 2007 Report Share Posted November 11, 2007 QUOTE(jdunham @ Nov 11 2007, 04:46 AM) But on reflection I realize that you should always be able to tell at a glance whether a VI is reentrant. I'd vote for that feature. Quote Link to comment
Aristos Queue Posted November 11, 2007 Report Share Posted November 11, 2007 QUOTE(eaolson @ Nov 10 2007, 09:48 AM) Does anyone else have any conventions they use for icon design? See my reply http://forums.lavag.org/index.php?showtopic=9504&view=findpost&p=38375' target="_blank">here for general commentary on what is appropriate to put in a VI's icon and what isn't, IMHO. The criterion I discuss there is ambiguous in the case of VI reentrancy. I don't have a clear opinion on that one. Quote Link to comment
JDave Posted November 12, 2007 Report Share Posted November 12, 2007 QUOTE(Aristos Queue @ Nov 10 2007, 04:52 PM) See my reply here for general commentary on what is appropriate to put in a VI's icon and what isn't, IMHO. The criterion I discuss there is ambiguous in the case of VI reentrancy. I don't have a clear opinion on that one. I will reply here, since I think this applies to icons in general. I very much agree that writing libraries for others to use should follow the convention that only functionality is shown -- how I provide the functionality is not important since you don't need to know. However, for writing my own application I would prefer to have visible reminders of HOW I am doing things. I have developed some conventions of my own to convey if a VI is a Functional Global, or is reentrant, or is only providing a constant, or ... These things are not important for libraries but they are very important to understand how my or someone else's code is working. Especially someone else's code. That gets into the area of icon conventions, and no one likes enforcing conventions on people. But we all like easily readable code. Maybe there is some middle ground in there somewhere. This becomes even more difficult for VIs like Functional Globals that have no inherent quality that the IDE knows about. LabVIEW needs to know it is a Functional Global if it is going to display it differently. I have additionally adopted, therefore, naming conventions to my VIs so that my Icon Maker can parse the file name and automatically add my extra glyphs or different colors, or whatever odd convention I am fond of. And remember that AQ has stated that he wants us to solve this problem, so the ball is in our court. David Quote Link to comment
Anders Björk Posted November 12, 2007 Report Share Posted November 12, 2007 It would very useful to have small icons in the upper leftcorner to choose from for different types of VIs. It would be very good especially in a learning situation. I hope someone that has made a customized iconeditor adds this to their design. Quote Link to comment
Yuri33 Posted November 13, 2007 Report Share Posted November 13, 2007 QUOTE(eaolson @ Nov 10 2007, 09:48 AM) I've also started using a couple of other conventions. It would be nice to be able to make a functional global the same shape and size as a regular global structure, but we can't. So I've been putting a little globe icon in the upper left corner of an icon to show it's a global. (See attached FG.png.) Am I missing something here? I can create any size icon (up to 32x32) for any VI and\or control I want. Just leave the undesired space white (in all three versions of the icon--BW, 16, and 32 bit), and LV eliminates those areas from the icon. In fact, I've been able to create a multiple data type "global" by putting a bunch of mini-functional globals into one polymorphic VI. That way, when I wire an input or output, my polymorphic functional global adapts to type (and get\set function) automatically. Quote Link to comment
LAVA 1.0 Content Posted November 14, 2007 Report Share Posted November 14, 2007 QUOTE(Yuri33 @ Nov 13 2007, 07:01 AM) up to 32x32 That's the problem. Quote Link to comment
Yuri33 Posted November 14, 2007 Report Share Posted November 14, 2007 32x32 seems big enough for me. In fact, most of my simple (get/set) functional globals are only 9x32. Do you really want a bunch of local-variable sized globals, especially when they become quite large if the data name is long? Quote Link to comment
eaolson Posted November 14, 2007 Author Report Share Posted November 14, 2007 QUOTE(Yuri33 @ Nov 13 2007, 01:59 AM) 32x32 seems big enough for me. In fact, most of my simple (get/set) functional globals are only 9x32. Do you really want a bunch of local-variable sized globals, especially when they become quite large if the data name is long? I really just meant we have the canonical kind of global which is short and long with the little globe icon, and the functional global which is no more than 32x32, even if that's not the best form factor for that particlar global. Quote Link to comment
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