Since 2011 I've been refining what I call Glued (Global User Event Driven) architecture. It is User Event driven using a publisher and subscriber model, with variants and variant attributes as the data containing things like the Request Data, event name, who requested the action, who is to perform the action, and GUID among other things.
These parallel actors default to non-reentrant so that probing and debugging is easy (and possible on RT), and don't get spun up or down but instead have a known number of them at test start. They all start at once, and they all stop at once. If an actor needs to restart it can go through the queued message handler states that perform initialization but the only way to actually stop the actor is to stop the application with a global event, which is an event that all actors subscribe to. The actors are part of a Library but not Class. The architecture also supports events that are request only, or ones that will wait on a reply, and can do this by leveraging Futures or Promises. There is scripting tools for generating actors, template projects, or adding methods to existing actors. Manual panels, error actor, configuration actor, and probe actor are included with a template project since the majority of projects I have use them. Actors can be ran as the top level VI and events can be sent to itself. This way individual actors can be developed and debugged without the whole application, and without any other actors needed. Each actor can publish to a Sensor which is a scalar double or a string and is name based, or publish to it's own global which is a variant and can contain any data as a variant attribute and read with VIMs. These globals are read only to actors other than itself.
Over the years this has been improved to support remote actors running on other targets such as RT with Network Streams being the back end for this. Requests for action can be sent to these remote actors, and reading the actor's global, or Sensors can also be done locally or remotely.
It sounds like a lot of extra bells and whistles and there are times I'll start a new project just doing my own thing from scratch. And every time I've done this I ended up regretting it because some feature was built into Glued that I would have to re-write or hack in my custom project. Over the years I've just convinced myself that even small projects should start with some actor based design.