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Showing content with the highest reputation on 07/13/2018 in all areas

  1. The introduction of parallel, read-only access for DVRs in LabVIEW 2017 adds a great deal of flexibility to using DVRs to monitor values in parallel executions of code. Fo\The downside of this, of course, is the necessity of using the In Place Element (IPE) throughout your code simply to read the value. Having IPEs throughout your code just to read a value both takes up block diagram real estate and also takes more clicks than desirable to insert. Similarly, though less frequently, there are times when you only need to update the value within a DVR without actually performing any logic inside of the IPE. This situation is less frequent, at least for me, as I am usually using arrays or classes with DVRs such that I actually need to modify the existing data rather than simply replacing it. A more preferable solution to the above situations would be to have Read/Get and Write/Set VIs for the DVRs to simplify the process of working with them. This way, and IPE on the block diagram would only be needed when you were actually modifying the existing data within the DVR, rather than simply overwriting or returning the current value. Thanks to the power of malleable VIs and the type specialization structure that is now officially released in LabVIEW 2018, a better solution is now available. I’ve created two malleable VIs, Read DVR Value (Parallel) and Write DVR Value that allow you to perform a write and a parallel read on any DVR data type. Now, you can use a single VI that you can insert via Quick Drop to read or to write DVR values. Download the attached ZIP file to access the two malleable VIs and example code, and please let me know your thoughts in the comments! DVR Read and Write VIs 1.0.0.zip
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  2. Added: Text rendering to hardware accelerated texture Time based animation and physics Race and captain strings in sidebar Three players! (Not really sure if this is sensible as it is going to complicate the AI, just was easy to implement, could actually do N players in current framework) Three-layer parallax scrolling stars Thrust dots Lots of code tidy-ups LabMelee v2 2018_07_13 20_08_11.mp4
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  3. I can't say I support the use of the Write DVR Value. The point of using a DVR is to protect critical sections of code (ie avoid race conditions). If you are just randomly writing a value to a DVR without doing the Read-Modify-Write protection, you might as well use a Global Variable and get better performance.
    1 point
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