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Showing content with the highest reputation on 10/30/2013 in all areas

  1. Fonts in LV do suck quite a bit. I use system style controls exclusively for GUI type FPs. I normally shove these settings into my LabVIEW.ini and app.ini file appFont = "0" 13 dialogFont = "2" 13 systemFont = "1" 13 BDFont = "2" 13 This way the fonts are consistent between OSs that do and do not support high res fonts (i.e. WinXP). I have just tested it out with Win7 set to 150% (I normally use 100%) and it also works fine. These keys also stop the BD getting messed up when a VI is edited on a WinXP and then a Win7 machine (due to font size differences). Note: I have only a vague understanding of what these keys actually do, but they work for me I think these settings force the app to use the fonts specified, and the sizes, so they are not affected by font changes. I have seen similar settings where the actual font is specified (i.e. appFont = "Tahoma" 13 etc) Not sure this is exactly what you are after, but its worth a try.
    3 points
  2. Season six of the guild starts today. If you haven't been watching it, I have been informed that your LAVA membership will be revoked. You can get the chance to fix that by watching the the past seasons where all the episodes of each season are shown as a single movie. Here's the first season: Warning: the captions go about as fast as Codex. If you haven't seen this before, you probably want to turn them off, or you wouldn't be able to follow the video.
    1 point
  3. Glad that helped. I seem to recall somebody on the darkside (Christina?) telling me (or somebody else, memory no good these days) that the number is like an index into some global font list or something.
    1 point
  4. Not CIN specific. just select LabVIEW in the CLFN, mgErr is typedef'ed as an I32 in extcode.h
    1 point
  5. This window can be called by a CIN code, by using the function DbgPrintf("Value to debug : %d", value); Is is very useful to debug CIN functions. It is defined in the /LabVIEW folder/cintools/extcode.h
    1 point
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