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The Improbable Diagram


ShaunR

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Posted
  On 9/13/2010 at 3:35 AM, ShaunR said:

Sweet!

I just opened the VI (which is set to run by default) and when I closed it, it crashed my LabVIEW (2009)

I had a project opened too.

Thanks! blink.gif

Posted
  On 9/13/2010 at 4:18 AM, jgcode said:

Sweet!

I just opened the VI (which is set to run by default) and when I closed it, it crashed my LabVIEW (2009)

I had a project opened too.

Thanks! blink.gif

Ouch.

Sorry.:worshippy:

Isn't meant to. And I tried it in 2009 x32 and x64 and had no problems.

My 2009 is known for sudden fits of crashing like just deleting stuff off the diagram. Try again?:(

Diagram looks like this:

Posted
  On 9/13/2010 at 4:35 AM, ShaunR said:

Ouch.

Sorry.:worshippy:

Isn't meant to. And I tried it in 2009 x32 and x64 and had no problems.

My 2009 is known for sudden fits of crashing like just deleting stuff off the diagram. Try again?:(

Diagram looks like this:

No probs - just my luck!

Thought I'd warn others tho.

I saw the diagram before I closed it.

So where did you get it? Or did you script it yourself?

Posted
  On 9/13/2010 at 5:14 AM, jgcode said:

No probs - just my luck!

Thought I'd warn others tho.

I saw the diagram before I closed it.

So where did you get it? Or did you script it yourself?

My own creation.

I thought if /f I really must go to all the effort of downloading, installing, activating and navigating the script stuff. I might as well have some fun :P

Posted
  On 9/13/2010 at 11:55 AM, gleichman said:

Did you find a visibility attribute for block diagram nodes? You should have saved this for April.

I'd have forgotten about it by then :P

Posted
  On 9/13/2010 at 8:17 AM, ShaunR said:

My own creation.

I thought if /f I really must go to all the effort of downloading, installing, activating and navigating the script stuff. I might as well have some fun :P

:worshippy:

Posted

Very cool indeed. Usually things like this can be found out by using the highlight execution but this one does nothing.

You can however find the wires by when the mouse changes to a pointer. (to the left of the wait function is one) Odd that it hides the wires but still allows you to select them by clicking them, but not by going to Edit >> Select All.

Posted
  On 9/14/2010 at 2:10 PM, hooovahh said:

Very cool indeed. Usually things like this can be found out by using the highlight execution but this one does nothing.

You can however find the wires by when the mouse changes to a pointer. (to the left of the wait function is one) Odd that it hides the wires but still allows you to select them by clicking them, but not by going to Edit >> Select All.

Indeed. Also If you cut and then paste back again, it will reveal the terminals. 'twas just an idle moment whilst rummaging around the script stuff. But in doing so I did find also that using this "feature" I could remove the thick border around terminals and variables which was one of requests from the idea exchange.

Posted (edited)
  On 9/14/2010 at 4:02 PM, François Normandin said:

Let me guess: Basic Object Flags? ;)

Did you get any "insane objects" when closing the VI before you stumbled on the right bits?

And our rep-point winner is! :thumbup1:

Nope. None. And I tried all bits on (almost) every object :D

Edited by ShaunR

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