FLAnatic Posted December 18, 2008 Report Share Posted December 18, 2008 I was wondering what is the typical screen resolution used in the industry for programming on the block diagram? I assume if you are working in a group of developers, all of them would be using the same resolution? Typical style rules are to try to maintain your block diagram on a single screen, and if not that, make sure you only need to scroll in one direction. But as many of you have probably experienced, what you can put on a "single" screen is different depending the the resolution of the environment, for example I was given a program from another developer that was created using a widescreen monitor. This is not his fault since he was probably not told otherwise, but it makes looking through his code a chore for me. Quote Link to comment
pallen Posted December 18, 2008 Report Share Posted December 18, 2008 Used to be the typical resolution of most PCs at our shop was 1024x768 Now most PCs are 1280x1024 or higher. So we've I guess "standardized" at that resolution. (Although I'm still at 10x7 on my laptop because I haven't managed to kill it yet) Quote Link to comment
Clio75 Posted December 19, 2008 Report Share Posted December 19, 2008 QUOTE (pallen @ Dec 17 2008, 09:22 PM) (Although I'm still at 10x7 on my laptop because I haven't managed to kill it yet) Same here. But I hope my next will have at least 1600*1080 Quote Link to comment
hooovahh Posted December 31, 2008 Report Share Posted December 31, 2008 At work I'm at 1280 X 1024, but it's hardly a standard. What's even worst is some developers are wide screen some are standard. Most the systems the software is going into is standard 4:3, but some controls act funny when the monitor is not at its native aspect ratio and native resolution. One thing I noticed is circles may appear to be ovals if you are not at the full native resolution of a monitor. Quote Link to comment
Aristos Queue Posted December 31, 2008 Report Share Posted December 31, 2008 I commonly program at 1440x900. Quote Link to comment
Darren Posted January 1, 2009 Report Share Posted January 1, 2009 I use dual non-wide CRTs, both at 1152x864. Tried to switch to 1280x1024 the other day, but almost got a headache from the squinting, so I switched back. Laptop at home is wide 1280x800, but I rarely do serious programming at home. -D Quote Link to comment
Val Brown Posted January 1, 2009 Report Share Posted January 1, 2009 QUOTE (Aristos Queue @ Dec 30 2008, 05:22 PM) I commonly program at 1440x900. I assume that's because you're using a MacBook Pro with its native resolution. Quote Link to comment
Tomi Maila Posted January 1, 2009 Report Share Posted January 1, 2009 I use three wide screen formats: 1280x800, 1680x1050 and 1920x1200 Quote Link to comment
TobyD Posted January 1, 2009 Report Share Posted January 1, 2009 I'm using a widescreen monitor at 1920x1200, but I never code fullscreen. I generally try to make all my code fit into a 1280x1024 workspace. Quote Link to comment
PaulG. Posted January 1, 2009 Report Share Posted January 1, 2009 Back in the day of a few size choices of CRT monitors there used to be a "standard" (I don't even remember what it was it was so long ago) but not any more. There are simply too many LCD's with different sizes and resolutions now days. If there is a standard it's "keep the block diagram on one screen". Quote Link to comment
crelf Posted January 1, 2009 Report Share Posted January 1, 2009 QUOTE (PaulG. @ Dec 31 2008, 02:40 PM) If there is a standard it's "keep the block diagram on one screen". Especially when you're doing a lot of property and/or method node work, or woring with parallel loop architectures, I say limit scrolling to one direction only (horizontally or vertically - never both). Quote Link to comment
hariprasad Posted February 1, 2009 Report Share Posted February 1, 2009 Thanks for your discussion guys, i found this thread in google for which i am searching for..... Quote Link to comment
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