So we already saw that wires may go diagonally:
Then that they may have almost any shape:
Michael showed us how execution dots propagates on such wires:
Sources for creating such wires here.
Now I'm getting crazy.
Sit down, fasten your seat belts, hold your breatch and watch this.
Although it does not run too fast (no more than 10 fps on my computer) but Jing slowed it down even more, so in real everything happens much more smoothly.
If you would like to play with this: controls or nodes which have labels are fixed to backgroung. Don't change damping too much. Don't put too much objects on BD. Always wire both inner and outer terminals in tunels.