Neil Pate Posted November 11, 2017 Report Share Posted November 11, 2017 To goal is to recreate StarControl II Super-melee, implemented entirely in LabVIEW (except some drawing and other gfx trickery). Long way to go but gotta start somewhere.Video is of the work I did several years ago before two babies arrived. LabMelee 2017_11_11 21_59_15.mp4 1 Quote Link to comment
Neil Pate Posted July 6, 2018 Author Report Share Posted July 6, 2018 Another year, another tiny bit of progress. I have modified my overall architecture to use my current Actor based framework. Next step is to have control over Player 2, implement the basic weapons and then start to implement the AI. Lots of great stuff still to get stuck into. LabMelee v2 2018_07_06 22_44_28.mp4 1 Quote Link to comment
JKSH Posted July 7, 2018 Report Share Posted July 7, 2018 This brings back memories! Quote Link to comment
Neil Pate Posted July 13, 2018 Author Report Share Posted July 13, 2018 Added: Text rendering to hardware accelerated texture Time based animation and physics Race and captain strings in sidebar Three players! (Not really sure if this is sensible as it is going to complicate the AI, just was easy to implement, could actually do N players in current framework) Three-layer parallax scrolling stars Thrust dots Lots of code tidy-ups LabMelee v2 2018_07_13 20_08_11.mp4 1 Quote Link to comment
Neil Pate Posted July 20, 2018 Author Report Share Posted July 20, 2018 (edited) Added: Chmmr point defense Keyboard inputs for Player 1 Player 1 position override from LabVIEW GUI (for debug) By the way, is anybody interested in my DLL wrappers? (wrappers for SDL2, SDL2 Image, SDL2 Mixer, SDL2 TTF, BASS MOD2) 2018-07-20 20-38-56.flv Edited July 20, 2018 by Neil Pate Quote Link to comment
Gribo Posted July 21, 2018 Report Share Posted July 21, 2018 Sure, if you can post them. Can you use the higher resolution assets from the Ur-quan masters mods? Mega mod 0.8 Quote Link to comment
Neil Pate Posted July 21, 2018 Author Report Share Posted July 21, 2018 (edited) I had not thought to use the high-res mods as they didn't seem to fit in with the style of the original. However, I did a quick test using the Mega Mod 0.8 that you linked to (thanks!) and actually I quite like it, do you think they are better? Now, if I do use these I probably should also implement the multiple zoom factor thing as the "big" pictures are definitely too big now (but perfect for the fully zoomed in view). 2018-07-21 18-00-50.flv Edited July 21, 2018 by Neil Pate Quote Link to comment
Gribo Posted July 21, 2018 Report Share Posted July 21, 2018 Much better. That asteroid needs a better animation though. Quote Link to comment
Neil Pate Posted July 22, 2018 Author Report Share Posted July 22, 2018 On 7/21/2018 at 5:02 AM, Gribo said: Sure, if you can post them. A copy can be found here: Quote Link to comment
Neil Pate Posted August 6, 2018 Author Report Share Posted August 6, 2018 Been trying to implement a scrolling camera with wrap around world. Seemingly simple stuff which just seems to get complicated quite quickly! Anybody want to try and crack this for me? I have a bunch of unit tests set up, it passes all the simple ones but falls over when dealing with some of the wrap around. Quote Link to comment
Gribo Posted August 9, 2018 Report Share Posted August 9, 2018 I don't have access to Labview at home, sorry. Quote Link to comment
Neil Pate Posted January 10, 2019 Author Report Share Posted January 10, 2019 Not sure when I will ever get around to doing anything with these again, so for now I release into the wild "as is". https://github.com/neilpate/LabBASSMOD2 https://github.com/neilpate/LabSDL2 https://github.com/neilpate/LabMelee Quote Link to comment
Neil Pate Posted October 26, 2020 Author Report Share Posted October 26, 2020 Toying with the idea of dusting this off. Is anyone interested in this? Quote Link to comment
Darren Posted October 26, 2020 Report Share Posted October 26, 2020 53 minutes ago, Neil Pate said: Toying with the idea of dusting this off. Is anyone interested in this? I've been following this thread with interest, I love SC2. Looking forward to seeing what you come up with next. Quote Link to comment
Neil Pate Posted October 29, 2020 Author Report Share Posted October 29, 2020 On 10/26/2020 at 9:26 PM, Darren said: I've been following this thread with interest, I love SC2. Looking forward to seeing what you come up with next. Ok cool, I will pick it up again. 🙂 Stupidly I am now thinking of moving the game logic to python as this will give me a chance to play with the python integration node in LabVIEW (assuming it is not too slow) and also polish up my python. The intention is that I can modify it while the game is running. 1 Quote Link to comment
MikaelH Posted November 22, 2020 Report Share Posted November 22, 2020 We modify code while LV is running all the time 🙂 We even have a Quick Drop shortcut that toggles a Sub-VI's Loading Option between "Load with callers" and "Reload for each call". 2 Quote Link to comment
ShaunR Posted November 22, 2020 Report Share Posted November 22, 2020 On 10/29/2020 at 8:19 AM, Neil Pate said: The intention is that I can modify it while the game is running. Uhuh. Seat-of-your pants design; the fastest way to project failure. 1 Quote Link to comment
Neil Pate Posted November 23, 2020 Author Report Share Posted November 23, 2020 11 hours ago, ShaunR said: Uhuh. Seat-of-your pants design; the fastest way to project failure. I believe this now referred to as "Agile" 😉 But in all seriousness, not attempting something for fear of failure is not something I have ever really worried about. Also, it is pretty much impossible to fail on 100% hobby/pet-project/learning experience. 2 Quote Link to comment
ShaunR Posted November 23, 2020 Report Share Posted November 23, 2020 2 hours ago, Neil Pate said: I believe this now referred to as "Agile" 😉 You have obviously never done Agile Development proper then since it is an iterative process which starts with the design step just after requirements acquisition. 2 hours ago, Neil Pate said: But in all seriousness, not attempting something for fear of failure is not something I have ever really worried about. Also, it is pretty much impossible to fail on 100% hobby/pet-project/learning experience. It's not a fear of failure, it is a fast-track route to failure which usually ends up with the software growing like a furry mold. But anyway. It's your baby. You know best. Good luck :) Quote Link to comment
Neil Pate Posted November 23, 2020 Author Report Share Posted November 23, 2020 5 hours ago, ShaunR said: You have obviously never done Agile Development proper then since it is an iterative process which starts with the design step just after requirements acquisition. It's not a fear of failure, it is a fast-track route to failure which usually ends up with the software growing like a furry mold. But anyway. It's your baby. You know best. Good luck Better check your sense of humour detector, I think it might be faulty. 1 Quote Link to comment
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