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WILSTi

populate ring array with data, serial communication

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Hello,

I'm developing an application to play "Battleship" with another opponent through serial communication. I currently have the following difficulty:

 I have not been able to fill the Array with my opponent's ships, I can modify a position, but by changing the position, the result of the previous position returns to its original value.

VI operation:

For my turn, using the radio buttons, I select the coordinate and press the SEND button. My opponent answers me with a 1 if I hit or with a 0 if I failed, this data is what I couldn't keep in the array.

Best regards,

3Q.vi

Edited by WILSTi

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