Neil Pate Posted October 6, 2022 Report Share Posted October 6, 2022 Hi everyone, I am trying to wring as much performance as possible out of a single VI I have created. It is part of a rendering application and will be called many-many times per second. In essence it just draws a horizontal line in a 2D array of pixels. I have four techniques implemented (3 work, 1 crashes LabVIEW). Is anyone up for the challenge of trying to get it any faster? I have attached version in 2015 and 2022. I developed in 2022 and back-saved, but for some reason just opening the code in my 2015 LV instance crashes (but it opens fine in 2021). Raster 2022Q3.zip Raster 2015.zip Quote Link to comment
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