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Everything posted by drjdpowell
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Post a simple vi showing the error, please.
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First thing I would try is to follow the "Useful Hint" given in the spatialite link and try and load the extension via the sqlite3 command-line tool to see if it works there or gives a more informative error message.
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I don't use any messenger-library-specific way. Usually I kill a reference like a notifier, but lately I have been using the new "channels" feature, which have a "last value" shutdown Boolean. So far, channels have produced cleaner code.
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Sorry, I've been lax in updating the Tools Network and the LAVA-CR. I have updated the LAVA CR to the 1.11.1 version.
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Just a warning: this bug is the prime suspect in an application failing after 55 days continuous use. LabVIEW has a limit of one million Queues alive at any time, after which "Obtain Queue" throws an Error 2: out of memory. This happens after 55 days if one actor shuts down (without its Caller shutting down) every 5 or so seconds. Unfortunately the application was built two days before this bug was reported. Please upgrade to the latest Messenger Library version.
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Sadly, I still have no experience with PPLs, and you'll have to ask someone else. I have no idea about palettes.
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Here's a couple of diagrams. You seem to be doing this: Where the privately-namespaced copy of Messenger Library in your ppl cannot communicate. But I'm suggesting this: Where every component uses a common ppl.
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Why?
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You've just told me the equivalent of: I want two people to talk to each other, but each use a private language that no other person can understand.
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I think you should put Messenger Library in a ppl and have all your other code use that ppl. Then everyone is using the same namespace. Why have you not done that?
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I think there is a misunderstanding somewhere as what you describe here is almost the opposite of what I suggested here:
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Here is a link I found that I think might be the same issue, though with a Global Variable as the communication method between components: https://forums.ni.com/t5/LabVIEW/How-to-access-common-global-variable-between-different-Packed/td-p/3324410?profile.language=en There, as I suggested above, the solution was to put the common dependancy in a common ppl, that all communicating components used.
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A short list of possible techniques: 1) Let the hardware do the timing. Things like DAQmx or IMAQdx can provide Events, such as "FrameDone", and some hardware can provide buffered data in precise short periods (every 50ms, say) where you can just make your timeout 0ms, because waiting 50ms means nothing to your UI actions. 2) have a loop/actor send a message periodically. In "Messenger Library" this actor is called "Metronome", and there is an AF component called I-forget-what that does similar. 3) send a time-delayed message to oneself; resending when it is handled. Also on Messenger Library and the AF. 4) Calculate the time till the action is next due, and use that as timeout (or just do the action if the remaining time is zero or negative). Recalculate after an other message/event. Generally, I would advise one never use a fixed timeout value to schedule a periodic action. With the above methods one can easily have multiple periodic actions occurring on different time scales without any interference (assuming all the actions are reasonably quick).
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But that wasn't the idea. Your plugins can't pull in different copies of common dependancies; they must use the copy in the exe, be that source or a ppl. You need to consult someone who is an expert in plugins.
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A possibly useful link: https://forums.ni.com/t5/LabVIEW/Verify-plugin-source-distribution-after-build/td-p/3771429
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BTW, I'm no expert in such plugins, but this statement seems very wrong to me. Your plugins should find common dependencies in the EXE that is loading them, not making new copies.
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Ah, so really your issue is about "plug in" architecture where you want to be able to drop new plugins to a folder, and there is the problem of the plugins depending on common code (Messenger Library). I have only previously done dynamically-loaded code that is built as part of the same build as the EXE that loads them, where such issues don't come up. You might be better to ask in another forum, as the issues you have are not Messenger-Library specific and will be common to other such plug-in designs. Another option is to put the entire of Messenger Library in a PPL (changing namespace) but then have ALL your code use this PPL instead of VI.lib (so everything uses the same namespace).
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I don't understand this bit. Are your "steps" source code rather than built?
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Could you explain a little more what you are doing. I am confused that you are using TCP (something usually used for communication BETWEEN applications) and having namespace conflicts (which happen when you have multiple paths to the same-named thing on the SAME instance). On no condition would I recommend renamespacing the library, as TCP involves flattening the messages to strings, and that uses the class names, which you are changing. The TCP Messengers override the usually LabVIEW flattening for some common messages for reasons of performance, replacing the class names with a much-shorter format using an enum for class type. This is why some messages will still work. But this is strictly limited. I had imagined, when you first brought up Teststand and TCP Messengers, that you were building a separate LabVIEW application, and that Teststand (in a separate application) connects to the first via TCP. That could not have conflicts.
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Note: if you have a Tools Network package, you can request assigned ranges of error codes for just your library. For example, "SQLite Library" errors start at 402860
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Exactly. You can even do the case where the types of actor is determined at run time, in which case the caller makes a JSON object like this: {"Actor Class Name":"MyActorX.lvclass","Config":{...}} Then on application load, the caller launches an actor of that class, then sends it the "Config".
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How does your calling code keep track of the different clones? Match that. If the caller gives them specific names, such as storing the actor addresses in a cluster, then use those names in a JSON object. If, instead, the actor addresses naturally are treated as an array, then store a JSON array.
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That looks right to me. I don't know why it wouldn't work.
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Are you sure you are referencing the right clone of your facade vi? A common error I've seen is to get a reference to the master copy of a reentrant vi and not to the actual clone in use. How are you getting your reference.
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Malleable Buffer (seeing what VIMs can do)
drjdpowell replied to drjdpowell's topic in Code In-Development
Yes, that is the problem. If I connect a "Buffer" of a certain data type, the "Data" input should adapt to be that datatype. That's how Queues work, but there isn't a way I can identify to make VIMs work that way. Outputs adapt to inputs, but not unconnected inputs.