moralyan Posted April 19, 2012 Report Posted April 19, 2012 (edited) Hi everybody I hope someone can help me. I'm trying to build a client-server file transfer application. The client reads a file stored on a given working station(PC) and sends it to a server installed on another working station for further usage. I am using UDP as the transport protocol. The problem is that my application works perfectly with files whose size is in the range of kilobytes, however when I try to send files whose seize is in the range of megabytes, the application crashes down and the attached error message shows up I understood that I have to increase the size of both the UDP sending and receiver buffers, but I don't know how to do so. please if you have any idea on how to do so, just let me know Best regards Edited April 19, 2012 by moralyan Quote
asbo Posted April 19, 2012 Report Posted April 19, 2012 Can you send your data in chunks? You really don't want to set your datagram size to megabytes. 1 Quote
GregR Posted April 19, 2012 Report Posted April 19, 2012 UDP does not guarantee ordering, non-duplication or even delivery of "chunks", so you would need to make sure each write contains enough information to completely identify which part of which file it is. That way you could reassemble them on the other side. Even then you may not get them all, so probably want a way to ask for some part of the file to be resent. These are things that TCP would take care of for you. Do you really need to use UDP? 2 Quote
Dan DeFriese Posted April 19, 2012 Report Posted April 19, 2012 There's a TFTP example on the NI website: https://decibel.ni.com/content/docs/DOC-8301 No need to reinvent the wheel. 2 Quote
crossrulz Posted April 19, 2012 Report Posted April 19, 2012 Here's a KB article on setting the read buffer. We had to do this because the unit we are testing is sending at Gb speeds and we would loose the packets in Windows. It only speaks of the receive buffer, but I imagine the send buffer is very similar if even needed. Lost UDP Packets at Fast Transfer Rates The TFTP example looks promising as well. Quote
moralyan Posted April 20, 2012 Author Report Posted April 20, 2012 Can you send your data in chunks? You really don't want to set your datagram size to megabytes. honestly i have never read about chunks, could you give me some details please UDP does not guarantee ordering, non-duplication or even delivery of "chunks", so you would need to make sure each write contains enough information to completely identify which part of which file it is. That way you could reassemble them on the other side. Even then you may not get them all, so probably want a way to ask for some part of the file to be resent. These are things that TCP would take care of for you. Do you really need to use UDP? i have built successfully an aplication that transfer files using TCP, however it is really slow, this is why i need to use a faster protocol like the UDP There's a TFTP example on the NI website: https://decibel.ni.c...t/docs/DOC-8301 No need to reinvent the wheel. ok you can ask my teacher about that, he insist on building a new application!! Here's a KB article on setting the read buffer. We had to do this because the unit we are testing is sending at Gb speeds and we would loose the packets in Windows. It only speaks of the receive buffer, but I imagine the send buffer is very similar if even needed. Lost UDP Packets at Fast Transfer Rates The TFTP example looks promising as well. thanks for the link, i have already tried it and actually it can't give a transfer rate more than 2Mb/s, which is far from my goals!! Quote
Dan DeFriese Posted April 20, 2012 Report Posted April 20, 2012 honestly i have never read about chunks, could you give me some details please i have built successfully an aplication that transfer files using TCP, however it is really slow, this is why i need to use a faster protocol like the UDP ok you can ask my teacher about that, he insist on building a new application!! thanks for the link, i have already tried it and actually it can't give a transfer rate more than 2Mb/s, which is far from my goals!! Sorry I didn't realize this is a homework assignment. In that case, you can learn about TFTP and implement your own solution by reading RFC 783 and RFC 1350. This will also give you an understanding of what chunks are. Good Luck! ~Dan 1 Quote
asbo Posted April 20, 2012 Report Posted April 20, 2012 i have built successfully an aplication that transfer files using TCP, however it is really slow, this is why i need to use a faster protocol like the UDP ... thanks for the link, i have already tried it and actually it can't give a transfer rate more than 2Mb/s, which is far from my goals!! It's incorrect to say that UDP is a "faster" protocol. It is more lightweight than TCP, but that doesn't inherently make it faster - especially in the use case you have, where you'll basically need to handle everything that TCP does automatically (and at a lower level). Speeds far in excess of 2Mbps are feasible using TCP, so you probably need to take a look at your implementation and maybe talk to your teacher about what you can do to optimize it. 2 Quote
moralyan Posted April 20, 2012 Author Report Posted April 20, 2012 Sorry I didn't realize this is a homework assignment. In that case, you can learn about TFTP and implement your own solution by reading RFC 783 and RFC 1350. This will also give you an understanding of what chunks are. Good Luck! ~Dan thanks a lot for the help, i'll read what you mentioned even thogh i still think the solution resides in increasing the size of buffers!! It's incorrect to say that UDP is a "faster" protocol. It is more lightweight than TCP, but that doesn't inherently make it faster - especially in the use case you have, where you'll basically need to handle everything that TCP does automatically (and at a lower level). Speeds far in excess of 2Mbps are feasible using TCP, so you probably need to take a look at your implementation and maybe talk to your teacher about what you can do to optimize it. i think you are right, and i'll go back to TCP, but i still want to increase the buffers size, how can i do so?? Quote
ShaunR Posted April 20, 2012 Report Posted April 20, 2012 (edited) Under windows, the default udp datagram size is 1500 bytes (i.e the default MTU). The maximum it can be is 65535 bytes (you can set it to more than this, but it will still be limited to 65k ). This is because the UDP header field is a U16 and cannot represent more than 65k. UDP, User Datagram Protocol Edited April 20, 2012 by ShaunR 2 Quote
moralyan Posted April 20, 2012 Author Report Posted April 20, 2012 Under windows, the default udp datagram size is 1500 bytes (i.e the default MTU). The maximum it can be is 65535 bytes (you can set it to more than this, but it will still be limited to 65k ). This is because the UDP header field is a U16 and cannot represent more than 65k. UDP, User Datagram Protocol so you wanna say that there is no possibility to go beyond transfer rates of 65Kb/s using UDP!! Quote
ShaunR Posted April 20, 2012 Report Posted April 20, 2012 (edited) so you wanna say that there is no possibility to go beyond transfer rates of 65Kb/s using UDP!! No. I'm saying the payload cannot exceed 65k. If you can send 1 payload (of 65k) every 10ms then that would be 6.5 MB/sec Edited April 20, 2012 by ShaunR 2 Quote
Popular Post Rolf Kalbermatter Posted April 21, 2012 Popular Post Report Posted April 21, 2012 Under windows, the default udp datagram size is 1500 bytes (i.e the default MTU). The maximum it can be is 65535 bytes (you can set it to more than this, but it will still be limited to 65k ). This is because the UDP header field is a U16 and cannot represent more than 65k. UDP, User Datagram Protocol And going beyond 1500 bytes MTU is only an option if you are on a controlled network where you do know about all routers involved between the two parties. Once you go outside of that, such as an internet connection, the maximum MTU is entirely out of your hands and going beyond the default of 1500 bytes is really playing chances that the communication will actually work, unless you do a lot extra work in reassembling the incoming packages into the right order on the receiving end. And that is something that is even on embedded devices usually handled much more efficiently by the TCP protocol level, so why go to the hassle of UDP in that case? As to data transfer of LabVIEW TCP, it has some overhead in its internal buffer handling but I have in the past reached half the bandwidth of the network without to much trouble, as long as you don't do a two way handshake for every packet send. There used to be some challenges in older LabVIEW versions, with LabVIEW simply loosing data or even crashing on heavy network load (supposedly some rare race conditions in its socket handling), but I haven't seen such things in newer LabVIEW versions. 4 Quote
Phillip Brooks Posted April 21, 2012 Report Posted April 21, 2012 You can increase the udp buffer size under windows by accessing the socket. See my post from the NI forums... http://forums.ni.com/t5/LabVIEW/Change-UDP-Socket-ReceiveBufferSize-under-Windows/td-p/483098 1 Quote
moralyan Posted April 21, 2012 Author Report Posted April 21, 2012 No. I'm saying the payload cannot exceed 65k. If you can send 1 payload (of 65k) every 10ms then that would be 6.5 MB/sec Brother, this is exactly what i wanna do, I have a 600Mb TDMS file and i need to transfer it as fast as possible. now i understand that the maximum data packet size is 65Kb, which implies that i must devide my 600Mb file into packets of 65Kb each and then send those packets using UDP. My question is: how can i devide my file into packets?? Quote
ShaunR Posted April 21, 2012 Report Posted April 21, 2012 (edited) Brother, this is exactly what i wanna do, I have a 600Mb TDMS file and i need to transfer it as fast as possible. now i understand that the maximum data packet size is 65Kb, which implies that i must devide my 600Mb file into packets of 65Kb each and then send those packets using UDP. My question is: how can i devide my file into packets?? Just read 65k bytes (or 1500 bytes is better for the reasons Rolf outlined) from the file at a time and write it using the UDP write. However. As GregR stated. It is not guaranteed to be recieved in the correct order, or indeed a chunk to be received at all! So that's not a lot of good for files, but usually acceptable for audio or video where a lost frame or two doesn't matter too much. The easy solution, as others are saying, is to use TCPIP where all the ordering and receiving reassembly is handled for you (as well as other things UDP doesn't do out-of-the-box such as congestion control, re-transmission of lost packets etc). If you really must use UDP then you will have to code all that yourself (unless missing or incorrectly ordered file chunks is acceptable-for TDMS it wouldn't be). There are a few examples of reliable UDP (RDP). Noteably UDT and NORM. I am not aware of anyone doing this in Labview however, since it is just easier to use TCPIP. Edited April 21, 2012 by ShaunR 2 Quote
moralyan Posted April 21, 2012 Author Report Posted April 21, 2012 Just read 65k bytes (or 1500 bytes is better for the reasons Rolf outlined) from the file at a time and write it using the UDP write. However. As GregR stated. It is not guaranteed to be recieved in the correct order, or indeed a chunk to be received at all! So that's not a lot of good for files, but usually acceptable for audio or video where a lost frame or two doesn't matter too much. The easy solution, as others are saying, is to use TCPIP where all the ordering and receiving reassembly is handled for you (as well as other things UDP doesn't do out-of-the-box such as congestion control, re-transmission of lost packets etc). If you really must use UDP then you will have to code all that yourself (unless missing or incorrectly ordered file chunks is acceptable-for TDMS it wouldn't be). There are a few examples of reliable UDP (RDP). Noteably UDT and NORM. I am not aware of anyone doing this in Labview however, since it is just easier to use TCPIP. I do appreciate, and i am with you for the choice of TCP/IP instead o UDP, but unfortunatly, my teacher doesn't do so. He is insisting on UDP!!. Anyway, i have tried what you have suggested, but i got the same errror, and i think it is logical, if the buffer size is only 65Kb or less, how can it handle 600Mb!! what i want to know is what is the code i should use to devide my file into packets of 65Kb, because wiring the 600Mb file directly to the UDP Read VI didn't work. or shall i use a while loop? Quote
ShaunR Posted April 21, 2012 Report Posted April 21, 2012 (edited) shall i use a while loop? Yes. This is a similar VI that it used in the "OPP Push File" in the LAVA CR. It opens a file and reads "chunks" that it then sends (in this case) via bluetooth. You need to do the same except with UDP rather than bluetooth.. Edited April 21, 2012 by ShaunR 1 Quote
moralyan Posted April 21, 2012 Author Report Posted April 21, 2012 Yes. This is a similar VI that it used in the "OPP Push File" in the LAVA CR. It opens a file and reads "chunks" that it then sends (in this case) via bluetooth. You need to do the same except with UDP rather than bluetooth.. thanks ShaunR, i will try this, but could you provide me with more details about "chunks", what are they exactely?? Quote
ShaunR Posted April 21, 2012 Report Posted April 21, 2012 thanks ShaunR, i will try this, but could you provide me with more details about "chunks", what are they exactely?? It means a piece. A bit. A portion.......of the file. Quote
moralyan Posted April 22, 2012 Author Report Posted April 22, 2012 It means a piece. A bit. A portion.......of the file. For GOD sake, this is my VI, please help me, i know TCP is better, but i just wanna see it working with UDP, so what shall i change to not see this error message anymore Quote
ShaunR Posted April 22, 2012 Report Posted April 22, 2012 (edited) You are loading the ENTIRE FILE then trying to transmit (all 600MB presumably) in one go. To remove the error you need to send a maximum of 1500 bytes of the file A BIT AT A TIME by reading the first 1500 bytes, write that to the UDP port then reading the next 1500 bytes and write that .... and so on - a method of which I demonstrated to you in the image posted for bluetooth earlier (the code for which you can download from the Code Repository). Short of writing it for you (and it is not my home-work), there is not a lot else I can tell you. Perhaps someone else can explain it better than I Edited April 22, 2012 by ShaunR 1 Quote
Phillip Brooks Posted April 23, 2012 Report Posted April 23, 2012 Between the posts on the NI forum and here, I think everything the OP needs is available. Either the assignment is to learn that something is not feasible, or the instructor doesn't have a clue. http://forums.ni.com/t5/LabVIEW/file-transfer-using-UDP-protocol/td-p/1958549 Quote
Jordan Kuehn Posted April 23, 2012 Report Posted April 23, 2012 For GOD sake, this is my VI, please help me, i know TCP is better, but i just wanna see it working with UDP, so what shall i change to not see this error message anymore You'll find that getting angry at people trying to help you here won't get you far, especially if it is a homework assignment and the goal is for you to figure it out on your own. I agree with Phillip, the information here + some Googling will get you where you need to go. Quote
Rolf Kalbermatter Posted April 23, 2012 Report Posted April 23, 2012 You are loading the ENTIRE FILE then trying to transmit (all 600MB presumably) in one go. To remove the error you need to send a maximum of 1500 bytes of the file A BIT AT A TIME by reading the first 1500 bytes, write that to the UDP port then reading the next 1500 bytes and write that .... and so on - a method of which I demonstrated to you in the image posted for bluetooth earlier (the code for which you can download from the Code Repository). Short of writing it for you (and it is not my home-work), there is not a lot else I can tell you. Perhaps someone else can explain it better than I There is nothing wrong with your explaining skills! There are however people who do not want things to be explained to them but instead things being done for them. Or English is not the native language but the posts look pretty ok to me in grammar, so why someone with such a grasp of the language never has heard about "chunks" is beyond me. Also while reading a file in chunks and sending it over UDP will probably work in a local network, I'm pretty sure the resulting file on the receiver end will be damaged after being transmitted like that over a more complex network infrastructure. That is unless one adds also packet sequencing code to the transmission (and in doing so more or less reimplements the TCP protocol on top of UDP). 1 Quote
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